Marcus Wright 12-inch Figure - Terminator Salvation

Scale Model Railroading Video Gallery


Here are some great movies I have gathered from YouTube. You can watch them for inspiration or just for the joy.

1. Model Snow Plough in Action (against real snow)
2. Michigan's largest O Scale Model Railroad.
3. Steam Locomotives Operate On HO Scale Model Railroad Layout
4. N-scale model railroad
5. N scale model railroad California Coast The Movie
6. Animated scene on HO-scale model railroad layout.
7. Lone Pine Model Railroad (HO scale)
8. HO Model Trains On Suburban Line At Museum Model Railroad
9. 1/87 Mercedes G Series Remote Control Offroad
10.How Bachmann E-Z Mate knuckle couplings work
11.HO Model Railroad - Shunting with EZ-Mate Couplers
12.HO Model Railroad-Shunting with EZ-Mate Couplers-2
13.Operating Flat Car Loader for HO Scale
14.Model Railroad Operations
15.Time Table & Train Order Model Railroad Design
16.Huge Railroad from Wiehe/Thuringia, Germany (They say it is the biggest model railroad event in the world)
17.Shunting Exercise - Nice to see what to do (or not to do!)
18.Owen's Quarry Branch - 32x24in (81x60cm) On30 railroad - Great terrain
19.Miniatur Wunderland - Largest Model Railway / Railroad in the World

 

 

 


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*Agora; The public open space that formed the heart of ancient Greek cities and it's the origin of most western conceptions of public, or civil, space as center of for social interaction for ceremony and democratic life on a pedestrian scale.

04.02.2012 Today's Reading;
Sunlight glittered from the spear points and armour of soldiers walking the ramparts of the massive wall, their fur-lined cloaks flapping in the wind. Kaspar smiled as he remembered Teugenheim’s description of the first time he had seen the city in his letters home to Altdorf… The city rises from the oblast like a jagged spike on the landscape, dominating the countryside around it in a vulgar fashion that is only to be expected of this rude nation. The walls are high and impressive to be sure, but how high must a wall be before it becomes unnecessary? It seems that these Kislevites have built their walls higher than any I have ever seen, and the effect is, though impressive, somewhat gauche for my taste.
What you must know !
THE TECHNOLOGY IN THE AGE OF THE IMPERIUM ! Except on the occasions where a technical explanation or description was felt useful to an understanding of the rules, such explanations have generally been avoided. The book contains few descriptions of how specific items are used or function - it is enough within the context of the game that the item has the effects attributed to it. This has been a deliberate policy throughout the rules. The main reason for this is simply that the Age of the Imperium is not a technically inclined age, to have included descriptions of 'head-up dispays', 'computer links', etc, would have given the wtong impression entirely. This is an age where problems are solved by brute force and ignorance, where dangers are either too gross or too unthinkable to elicit any other response. The other reason why technical description has been avoided is that the Age of the Imperium lies more than forty thousand years in the future - at a stage in history when those head-up displays and computers are about as innovative as storte circles. What scientific knowledge persists from the Dark Age of Technology is far above and beyond anything we can imagine from the perspective of the Twentieth Century. That understanding lies only with a select few - the Adeptus Mechanicus - the Tech-priests of the Imperium. Even their knowledge is somewhat debased, and the popular image of technology can be compared with that of witchcraft in medieval times. Those who come into contact with technology use it with reservations and a reveicnce that are almost religious. The Space Marines, for example, treat their equipment and armour as if if were imbued with a will of its own - a fine chest-plate, well looked after and constandy maintained may reward its wearer by saving his fife; whereas a Marine who neglects his equipment may be struck down by a leaking suit or malfunctioning weapons. Such is the will of the Gods. While it is impossible to speculate with any certainty on the technical developments of the next forty millennia, it has obviously been necessary to make assumptions during the construction of this game. The greatest assumption has involved the creation of a broad history and a universe populated by a variety of dangers. The people of the far future are mentally very different from those of today - they have a way of looking at things in which twentieth century ideas of efficiency and morality are irrelevant. Their technology reflects both their past (an age of discovery and achievement) with their future (an age of danger and survival).