Marcus Wright 12-inch Figure - Terminator Salvation

HO Scale Trains

My first train set was a Lima passenger train my father brought me from his France visit in late 80's. It was a very basic set, (I have upgraded the locomotive to have DCC (Digital Command Control) and make some refinements on the passenger coaches like changing the plastic wheels with metal ones, adding windows from transparent sheet.) but had a great inspiration  in starting this hobby.

About 4 years ago, I decided to build a layout with DCC system. DCC was the perfect choice for me, as it simplifies my life. (No great planning, no need to know electronics, less time consuming) And I started collecting components. I have not been able to build my layout yet, but hope to built it in a short time after moving to my own place.

It seems my layout will wait a bit longer than I guessed. Meanwhile I have decided to built a shelf layout. The progress is underway and it will be updated here within a few weeks.

1. My Layout Plan
2. My HO Scale Inventory
3. HO Scale Gallery
4. Model Railroading Video Gallery 
5. How to make a turntable from a CD ?

 

 

 

 

 

 

 

 


This website Copyright © 2005,2009 Murat KILICOGLU. All Rights Reserved. 
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*Agora; The public open space that formed the heart of ancient Greek cities and it's the origin of most western conceptions of public, or civil, space as center of for social interaction for ceremony and democratic life on a pedestrian scale.

04.02.2012 Today's Reading;
‘Sir?’ came a voice from behind him and Kaspar snapped out of his reverie. Behind him stood a black, mud-spattered carriage, emblazoned with the golden crest of Nuln. A scowling old man, his skin like a craggy mountainside, was seated on the cushioned buckboard holding the horse teams’ reins loosely in his one good hand. Further back were four covered wagons, their contents and passengers protected by oiled canvas. The drivers shivered in the cold and the horses impatiently stamped the muddy roadway.
What you must know !
THE TECHNOLOGY IN THE AGE OF THE IMPERIUM ! Except on the occasions where a technical explanation or description was felt useful to an understanding of the rules, such explanations have generally been avoided. The book contains few descriptions of how specific items are used or function - it is enough within the context of the game that the item has the effects attributed to it. This has been a deliberate policy throughout the rules. The main reason for this is simply that the Age of the Imperium is not a technically inclined age, to have included descriptions of 'head-up dispays', 'computer links', etc, would have given the wtong impression entirely. This is an age where problems are solved by brute force and ignorance, where dangers are either too gross or too unthinkable to elicit any other response. The other reason why technical description has been avoided is that the Age of the Imperium lies more than forty thousand years in the future - at a stage in history when those head-up displays and computers are about as innovative as storte circles. What scientific knowledge persists from the Dark Age of Technology is far above and beyond anything we can imagine from the perspective of the Twentieth Century. That understanding lies only with a select few - the Adeptus Mechanicus - the Tech-priests of the Imperium. Even their knowledge is somewhat debased, and the popular image of technology can be compared with that of witchcraft in medieval times. Those who come into contact with technology use it with reservations and a reveicnce that are almost religious. The Space Marines, for example, treat their equipment and armour as if if were imbued with a will of its own - a fine chest-plate, well looked after and constandy maintained may reward its wearer by saving his fife; whereas a Marine who neglects his equipment may be struck down by a leaking suit or malfunctioning weapons. Such is the will of the Gods. While it is impossible to speculate with any certainty on the technical developments of the next forty millennia, it has obviously been necessary to make assumptions during the construction of this game. The greatest assumption has involved the creation of a broad history and a universe populated by a variety of dangers. The people of the far future are mentally very different from those of today - they have a way of looking at things in which twentieth century ideas of efficiency and morality are irrelevant. Their technology reflects both their past (an age of discovery and achievement) with their future (an age of danger and survival).