Marcus Wright 12-inch Figure - Terminator Salvation

Scale Modelling Video Gallery


After adding movies to my train modelling section, I thought it would be a nice addition to other sections also. As scale modelling is a watch-try-learn pattern I started with scale modelling. Here are some great movies I have gathered from YouTube for e-learning and some for inspiration. 

1. Space Cruiser Yamato (Star Blazers) 1/350 Scale Model Movie (Inspiration & Model Review)
2. How to scratch built antennas etc. from unused sprue parts (How To Series)
3. Applying Future to Clear Plastic Parts (How To Series)
4. Tools and Techniques for Removing Plastic Parts from Sprues (How To Series)
5. How to Paint Plastic Parts (How To Series)
6. How to Apply a Flat Coat to a Scale Model Aircraft (How To Series)
7. Scale Model Adhesives (How To Series)
8. Workshop Walkaround (How To Series)
9. Chipping and Exhaust Stains (How To Series)
10. Modelling Tools  (How To Series)
11. How to Preshade  (How To Series)
12. How to Mask Models (How To Series)

 

 

 

 


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*Agora; The public open space that formed the heart of ancient Greek cities and it's the origin of most western conceptions of public, or civil, space as center of for social interaction for ceremony and democratic life on a pedestrian scale.

30.07.2010 Today's Reading;
Huddled miserably on the back of the last two wagons were sixteen young men, the lance carriers and squires of the giant knights in shining plate armour who ringed the small convoy. The knights rode wide-chested Averland steeds, each dressed in embroidered caparisons and not one beast less than sixteen hands high. The armoured warriors wore the threat of their power like a cloak; a potent manifestation of the might of the Empire’s armies. They held their heavy lances proudly aloft, purple, gold and lilac pennons attached below the iron tips fluttering in the breeze. Grilled helmet visors obscured their faces, but there was no doubting the regal bearing of each and every knight. Damp panther pelts were draped across their shoulder guards and both the Imperial standard and Kaspar’s personal heraldry flapped noisily in the stiff breeze from a knight’s banner pole.
What you must know !
THE TECHNOLOGY IN THE AGE OF THE IMPERIUM ! Except on the occasions where a technical explanation or description was felt useful to an understanding of the rules, such explanations have generally been avoided. The book contains few descriptions of how specific items are used or function - it is enough within the context of the game that the item has the effects attributed to it. This has been a deliberate policy throughout the rules. The main reason for this is simply that the Age of the Imperium is not a technically inclined age, to have included descriptions of 'head-up dispays', 'computer links', etc, would have given the wtong impression entirely. This is an age where problems are solved by brute force and ignorance, where dangers are either too gross or too unthinkable to elicit any other response. The other reason why technical description has been avoided is that the Age of the Imperium lies more than forty thousand years in the future - at a stage in history when those head-up displays and computers are about as innovative as storte circles. What scientific knowledge persists from the Dark Age of Technology is far above and beyond anything we can imagine from the perspective of the Twentieth Century. That understanding lies only with a select few - the Adeptus Mechanicus - the Tech-priests of the Imperium. Even their knowledge is somewhat debased, and the popular image of technology can be compared with that of witchcraft in medieval times. Those who come into contact with technology use it with reservations and a reveicnce that are almost religious. The Space Marines, for example, treat their equipment and armour as if if were imbued with a will of its own - a fine chest-plate, well looked after and constandy maintained may reward its wearer by saving his fife; whereas a Marine who neglects his equipment may be struck down by a leaking suit or malfunctioning weapons. Such is the will of the Gods. While it is impossible to speculate with any certainty on the technical developments of the next forty millennia, it has obviously been necessary to make assumptions during the construction of this game. The greatest assumption has involved the creation of a broad history and a universe populated by a variety of dangers. The people of the far future are mentally very different from those of today - they have a way of looking at things in which twentieth century ideas of efficiency and morality are irrelevant. Their technology reflects both their past (an age of discovery and achievement) with their future (an age of danger and survival).