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I have started playing Warhammer with 40K, and after a
couple of games I joined a Mordheim campaign. Since then Warhammer Fantasy
came always first than Warhammer 40K. I have been playing Warhammer
Fantasy since the end of 2005 and I see myself as a newbie in Warhammer
Enterprise. I just want to give some information to the beginners.
1. Rank and File An average Empire Soldier is just WS3/4 and T3
which means most races will hit us easier and kill us easier. After a
close combat it is more probably the opponents will cause more wounds on
our unit than we do. As you should know each rank of 5 models you
have at the start of combat phase will give you a rank bonus. (Maximum 3)
Which means if you have 20 soldiers in a rank and file unit you will have
3 victory points with ease. And then you will add 1 victory point for the
standart bearer so do not forget to take standart bearer. But if the enemy
is also a rank and file unit ? Here is the answer; 2. Detachment
System
A states troop unit can have 2 detachments, I always take 1 unit of 9
(3x3) halberdiers and 10 handgunners. If the enemy charges you your shooty
detachment can support fire (and does not take the -1 to hit as he is not
the one being charged at.) and may panic the enemy unit. If the enemy does
not panic and reaches you, your close combat detachment -here my
halberdiers- can counter charge and may take the rank bonus from the
enemy. Which means in a 20 men unit you may have +3 for rank bonus +1 for
charging in flank (if your halberdiers are 5 men strong at the end of
combat phase) the wounds you may have given to the opponent. If you
charge the enemy the shooty unit will not support you, but your close
combat detachment will support charge.
And the best part a panicking 3. Black Powder The Empire has
most of the beast warmachines in Warhammer Fantasy. We have great cannon
for tough targets, mortar against close packed infantry groups of low
toughness targets (like goblins, skaven, elves...), hellblaster ( I
usually take 2 in 2000 points) which makes the enemy think once more
before advancing, hellstrom rocket battery for close packet high toughness
targets (like orcs..), handgunner with 24" range and armour piercing
rounds, pistoliers for moving and shooting (shooting hard) and outriders
for mobile handgunner unit. You can outshoot most of the opponents, and
eliminate them before coming to you. 4. Knightly Orders Empire
Knightly Orders are the only cavalry unit in the whole Warhammer Fantasy
world with the full plate armor which give 1+ save with barded warhorse.
(Chaos Chosen Knights also have 1+ save) Which makes knightly orders a
reliable unit. The only thing you should aware of if you charge an
outnumbering rank and file unit if your knights do not cause enough wounds
(generally 3-4) they will lose the combat. For this reason;
- Have 10 model knight units (Unit strength 20 and 1 rank bonus)
- Always give musician (If they break you can rally them easier.)
- Try to charge the enemy in flank (+1 flank charge bonus plus the enemy
will lose his rank bonus) 5. Leadership
As average troops' leadership value is low, support your troops with a
high leadership general placing it in the middle of your lines.
For a starting force you should have 2 troop choices and a general. I
would recommend a state troop unit with a shooty detachment and a close
combat detachment as the first troop choice. For your second
troop choice you can field a small knight unit. Take a great cannon or
mortar depending on the opponent and take a Captain as general. (He is a
cheap high leadership provider.)
After some games you will want to enlarge your army, select your
reinforcements depending on the gaming style you liked. If you are unsure
ask your opponent for proxy gaming and try your army lists before you buy. Last
but not the least; Do not forget : You are playing for the fun !
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