| 2000 Pts - Chaos Army | ANIL-B |
| Unit Name | ## | Mv | WS | BS | St | To | Wo | In | At | Ld | Sv | WSv | Cp | Dp | US | Cost |
| * Chaos Lord | 1 | 4 | 8 | 3 | 5/6 | 5 | 3 | 8 | 5 | 9 | 3+ | 4+ | 4 | 2 | 1 | 506 |
| Usage Conflict; Mark of Tzeentch; Becomes Lvl 4 Tzeentch Mage (+4 casting dice, +2 Dispel Dice, 4 Tzeentch spells); General; Units within 12" may use General's Leadership; Lore of Tzeentch; Flail; +2S in 1st rnd of HtH; Chaos Armour; Shield | ||||||||||||||||
| Helm of Many Eyes | Always strike first; Stupidity | [25] | ||||||||||||||
| Gaze of the Gods | 4+ Ward Save; if model fleeing at start of Chaos Magic phase, character turned into Chaos Spawn with same number of Wos | [30] | ||||||||||||||
| Spawn of Chaos | 0 | 2D6 | 3 | 4 | 5 | 3 | 2 | D6+1 | 10 | 3 | [0] | |||||
| Compulsary Movement (declare direction before rolling, move in straight line); Random # of attacks per turn; Unbreakable; Fear | ||||||||||||||||
| Dispel Scroll | Dispels one spell. One use only. | [25] | ||||||||||||||
| Sword of Might | +1St | [20] | ||||||||||||||
| #Tz0 - Red Fire of Alteration | Cast 5+; LOS; Rng 30"; Magic Missile; D6 St (D6) hits | [0] | ||||||||||||||
| #Tz1 - Orange Fire o Transition | Cast 6+; RiP; Sorcerer (only - not mount) may re-roll all failed rolls to hit, to wound, and all saves. | [0] | ||||||||||||||
| #Tz2 - Yellow Fire of Transform | Cast 6+; RiP; Sorcerer, Mount and Unit gain 5+ Ward Save (replaces Daemonic aura) | [0] | ||||||||||||||
| #Tz3 - Green Fire of Mutation | Cast 9+; Rng 24"; Unit attacks self; 1A per model in unit as if regular combat (no charging bonuses); mounts and characters unaffected as are units immune to psychology (incl all fleeing units) | [0] | ||||||||||||||
| #Tz4 - Blue Fire of Metamorphos | Cast 9+; Rng 12"; LOS; Magic Missile; 2d6 St(D6+1) hits | [0] | ||||||||||||||
| #Tz5 - Indigo Fire of Change | Cast 11+; Rng 18"; All models in unit take St2 hit; Any kills turned into horrors which count as charging unit (form into identically wide unit) | [0] | ||||||||||||||
| #Tz6 - Violet Fire of Tzeentch | Cast 12+; Rng 6"; Target: Character; Pass Ld test or die (no saves) | [0] | ||||||||||||||
| Daemonic Mount | 1 | 8 | 4 | 5 | 5 | 3 | 3 | 2 | 8 | 5+ | 3 | [50] | ||||
| Daemonic | ||||||||||||||||
| Exalted Daemon | 1 | 6 | 7 | 5 | 5 | 3 | 7 | 4 | 8 | 5+ | 3 | 275 | ||||
| Daemonic; Terror; Fly; Mark of Chaos Undivided; May re-roll failed Psychology tests | ||||||||||||||||
| Blade of the Ether | No Armour Saves | [45] | ||||||||||||||
| * Aspiring Chaos Champion | 1 | 4 | 6 | 3 | 5/6 | 4 | 2 | 6 | 3 | 8 | 1+ | 2 | 1 | 1 | 326 | |
| Usage Conflict; May not be General if any other type of character (other than Sorcerer) present; Mark of Tzeentch; Becomes Lvl 2 Tzeentch Mage (+2 casting dice, +1 Dispel Dice, 2 Tzeentch spells); Lore of Tzeentch; Halberd; Chaos Armour; Shield | ||||||||||||||||
| Golden Eye of Tzeentch | 3+ Ward vs all normal and magical missiles for bearer and mount; Tzeentch-marked only | [30] | ||||||||||||||
| #Tz0 - Red Fire of Alteration | Cast 5+; LOS; Rng 30"; Magic Missile; D6 St (D6) hits | [0] | ||||||||||||||
| #Tz1 - Orange Fire o Transition | Cast 6+; RiP; Sorcerer (only - not mount) may re-roll all failed rolls to hit, to wound, and all saves. | [0] | ||||||||||||||
| #Tz2 - Yellow Fire of Transform | Cast 6+; RiP; Sorcerer, Mount and Unit gain 5+ Ward Save (replaces Daemonic aura) | [0] | ||||||||||||||
| #Tz3 - Green Fire of Mutation | Cast 9+; Rng 24"; Unit attacks self; 1A per model in unit as if regular combat (no charging bonuses); mounts and characters unaffected as are units immune to psychology (incl all fleeing units) | [0] | ||||||||||||||
| #Tz4 - Blue Fire of Metamorphos | Cast 9+; Rng 12"; LOS; Magic Missile; 2d6 St(D6+1) hits | [0] | ||||||||||||||
| #Tz5 - Indigo Fire of Change | Cast 11+; Rng 18"; All models in unit take St2 hit; Any kills turned into horrors which count as charging unit (form into identically wide unit) | [0] | ||||||||||||||
| #Tz6 - Violet Fire of Tzeentch | Cast 12+; Rng 6"; Target: Character; Pass Ld test or die (no saves) | [0] | ||||||||||||||
| Chaos Chariot of Tzeentch | 1 | 5 | 5 | 4 | D6+1 | 3+ | 1 | 4 | [140] | |||||||
| Mark of Tzeentch; +1 Power Dice; Not if fleeing | ||||||||||||||||
| Chaos Steed | 2 | 7 | 3 | 4 | 3 | 1 | [0] | |||||||||
| Chaos Warrior Crew | 1 | 5 | 4/5 | 5 | 1 | 8 | [0] | |||||||||
| Halberd; Heavy Armour | ||||||||||||||||
| Chosen Chaos Knights | 4 | 4 | 5 | 3 | 5 | 4 | 1 | 5 | 2 | 8 | 1+ | 2 | 300 | |||
| Mark of Chaos Undivided; May re-roll failed Psychology tests; Barding; Chosen Unit; Chaos Armour (4+ Save); +1 Attack (in profile); Shield; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts. | ||||||||||||||||
| War Banner | +1 to Combat Resolution | [25] | ||||||||||||||
| Champion | 1 | 4 | 5 | 3 | 5 | 4 | 1 | 5 | 3 | 8 | 1+ | 2 | [20] | |||
| Chaos Steed | 5 | 8/7 | 3 | 4 | 3 | 1 | 3 | 1 | 5 | [0] | ||||||
| Chaos Warhounds | 5 | 7 | 4 | 3 | 3 | 1 | 3 | 1 | 5 | 2 | 30 | |||||
| Ambush | ||||||||||||||||
| Screamers of Tzeentch | 3 | 1 | 3 | 4 | 4 | 2 | 4 | 2 | 8 | 5+ | 1 | 99 | ||||
| Daemonic; Slashing Attack (1S3 hit per Screamer for overflying enemy rather than charge); Flying Unit | ||||||||||||||||
| Firewyrm of Tzeentch | 1 | 2D6 | 3 | 4 | 5 | 3 | 2 | D6+1 | 10 | 3 | 75 | |||||
| Compulsary Movement (declare direction before rolling, move in straight line); Random # of attacks per turn; Unbreakable; Fear | ||||||||||||||||
| Chaos Chariot of Tzeentch | 1 | 5 | 5 | 4 | D6+1 | 3+ | 1 | 4 | 140 | |||||||
| Mark of Tzeentch; +1 Power Dice; Not if fleeing | ||||||||||||||||
| Chaos Steed | 2 | 7 | 3 | 4 | 3 | 1 | [0] | |||||||||
| Chaos Warrior Crew | 2 | 5 | 4/5 | 5 | 1 | 8 | [0] | |||||||||
| Halberd; Heavy Armour | ||||||||||||||||
| Chaos Warriors of Tzeentch | 12 | 4 | 5 | 3 | 4 | 4 | 1 | 5 | 1 | 8 | 4+ | 1 | 1 | 245 | ||
| Mark of Tzeentch; +1 Power Dice; Not if fleeing; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
| Champion | 1 | 4 | 5 | 3 | 4 | 4 | 1 | 5 | 2 | 8 | 4+ | 1 | [12] | |||
| Option Footnotes: |
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| Full Spell List | ||||||||||||||||
| Tz0 - Red Fire of Alteration | Cast 5+; LOS; Rng 30"; Magic Missile; D6 St (D6) hits | |||||||||||||||
| Tz1 - Orange Fire o Transition | Cast 6+; RiP; Sorcerer (only - not mount) may re-roll all failed rolls to hit, to wound, and all saves. | |||||||||||||||
| Tz2 - Yellow Fire of Transform | Cast 6+; RiP; Sorcerer, Mount and Unit gain 5+ Ward Save (replaces Daemonic aura) | |||||||||||||||
| Tz3 - Green Fire of Mutation | Cast 9+; Rng 24"; Unit attacks self; 1A per model in unit as if regular combat (no charging bonuses); mounts and characters unaffected as are units immune to psychology (incl all fleeing units) | |||||||||||||||
| Tz4 - Blue Fire of Metamorphos | Cast 9+; Rng 12"; LOS; Magic Missile; 2d6 St(D6+1) hits | |||||||||||||||
| Tz5 - Indigo Fire of Change | Cast 11+; Rng 18"; All models in unit take St2 hit; Any kills turned into horrors which count as charging unit (form into identically wide unit) | |||||||||||||||
| Tz6 - Violet Fire of Tzeentch | Cast 12+; Rng 6"; Target: Character; Pass Ld test or die (no saves) | |||||||||||||||
| Total Army Cost: 1996 Pts. |
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Notes: If your General is Marked, no other Chaos God's Marks are allowed in army If your General is Chaos Undivided, then Marks may be mixed as long as there is at least one marked unit for each character mark (other than Chaos Undivided) - Spawn do not count. For example in a Chaos Undivided army you must have 1 Khorne-marked unit if you want 1 or more characters to have the Mark of Khorne Daemon Rules: Daemonic Attacks are Magical; Daemonic Aura: 5+ Ward Save vs NONmagical attacks (also vs magical attacks in the Daemonic Legion list); Immune to Psychology; Cause Fear; Instability Test: Instead of Break Test - calculate CR, roll dice, if greater than Daemon's Ld value - unit destroyed, if greater than Ld-CR value, suffer difference in Wos (no saves) Mortal, Daemonic and Beast characters can only join units of the same race (ie, no mortal characters joining beast units, etc) Casting Pool: 11 Dispel Pool: 5 Models in Army: 34 |
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Validation Results: Roster satisfies all enforced validation rules |
| Troop Type | Count | Unused | Points | Unused | Percent |
| Hero (<=4unit) | 4 | 0 | 967 | 1033 | 48% |
| Core (>=3unit) | 4 | n/a | 855 | 1145 | 42% |
| Special (<=4unit) | 1 | 3 | 99 | 1901 | 4% |
| Rare (<=2unit) | 1 | 1 | 75 | 1925 | 3% |
| Magic Item Summary | 7 | n/a | 200 | n/a | 10% |
| Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. |