| 2000 Pts - Dark Elves Army | ASLI-A |
| Unit Name | ## | Mv | WS | BS | St | To | Wo | In | At | Ld | Sv | WSv | Cp | Dp | US | Cost |
| High Sorceress | 1 | 5 | 4 | 4 | 3 | 3 | 3 | 5 | 1 | 9 | 5+ | 4/5 | 2 | 1 | 315 | |
| +1 to cast; May never join Witch Elves or unit with Assassin; General; Units within 12" may use General's Leadership; Magic Level 4; +4 dice to casting and +2 to dispel pool. Has 4 spells.; Lore of Dark Arts | ||||||||||||||||
| #Drk1 - Chill Wind | Cast 5+. Magic Missile. Rng 24" D6 S3 hits and unit may do nothing in next shooting phase. | [0] | ||||||||||||||
| #Drk2 - Doombolt | Cast 6+. Magic Missile. Rng 18". D6 S5 hits. | [0] | ||||||||||||||
| #Drk3 - Word of Pain | Cast 8+. RiP. LOS. Rng 24". Unit's WS & BS reduced to 1. | [0] | ||||||||||||||
| #Drk4 - Soul Stealer | Cast 9+. Rng 6". All models in unit has S3 hit. Caster +1 Wo per unsaved Wo. Caster Wo max at 2xWo (original). | [0] | ||||||||||||||
| #Drk5 - Dominion | Cast 10+. Rng 12". Caster can stop the unit from doing one of following in next turn: move, shoot, cast magic. | [0] | ||||||||||||||
| #Drk6 - Black Horror | Cast 12+. Rng 18". LOS. Place the center of the 5" template w/in 18". Any models under (4+ if partial covered) lose 1 Wo (no save) if D6>S (6 always succeeds). | [0] | ||||||||||||||
| Darkstar Cloak | +1 Power Dice, usable only by the sorceress. | [20] | ||||||||||||||
| Mystic Shield of Light | 5+ Ward Save; If Ward saved vs. HtH attack, attacking model reduced to WS 1 until end of CC phase | [40] | ||||||||||||||
| Sorceress | 1 | 5 | 4 | 4 | 3 | 3 | 2 | 5 | 1 | 8 | 2 | 1 | 1 | 170 | ||
| +1 to cast; May never join Witch Elves or unit with Assassin; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Lore of Dark Arts | ||||||||||||||||
| #Drk1 - Chill Wind | Cast 5+. Magic Missile. Rng 24" D6 S3 hits and unit may do nothing in next shooting phase. | [0] | ||||||||||||||
| #Drk2 - Doombolt | Cast 6+. Magic Missile. Rng 18". D6 S5 hits. | [0] | ||||||||||||||
| #Drk3 - Word of Pain | Cast 8+. RiP. LOS. Rng 24". Unit's WS & BS reduced to 1. | [0] | ||||||||||||||
| #Drk4 - Soul Stealer | Cast 9+. Rng 6". All models in unit has S3 hit. Caster +1 Wo per unsaved Wo. Caster Wo max at 2xWo (original). | [0] | ||||||||||||||
| #Drk5 - Dominion | Cast 10+. Rng 12". Caster can stop the unit from doing one of following in next turn: move, shoot, cast magic. | [0] | ||||||||||||||
| #Drk6 - Black Horror | Cast 12+. Rng 18". LOS. Place the center of the 5" template w/in 18". Any models under (4+ if partial covered) lose 1 Wo (no save) if D6>S (6 always succeeds). | [0] | ||||||||||||||
| Wand of the Kharaidon | Bound Spell; Power Level 4; Casts Doombolt; Everytime it's used, roll a D6; Exhausted on a roll of 1. | [40] | ||||||||||||||
| Sorceress | 1 | 5 | 4 | 4 | 3 | 3 | 2 | 5 | 1 | 8 | 2 | 1 | 1 | 155 | ||
| +1 to cast; May never join Witch Elves or unit with Assassin; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Lore of Death | ||||||||||||||||
| #1: Dark Hand of Death | 5+ to cast, Range 24"; Magic missile, D6 S4 hits. Death Lore. | [0] | ||||||||||||||
| #2: Steal Soul | 8+ to cast, Range 12"; Target enemy models loses 1 Wo, no armour save. Caster gains 1 Wo. Death Lore. | [0] | ||||||||||||||
| #3: Wind of Death | 8+ to cast, Range 24"; Magic missile, 2D6 S4 hits. Death Lore. | [0] | ||||||||||||||
| #4: Walking Death | 9+ to cast, Range 12", RIP, HtH; Friendly unit causes Fear. If already causing Fear, it causes Terror instead. Death Lore. | [0] | ||||||||||||||
| #5: Doom and Darkness | 9+ to cast, Range 24", HtH; Enemy unit not Immune to Psychology suffers -3 Ld. Must pass Ld test at start of their next turn or be affected until end of that turn. Death Lore. | [0] | ||||||||||||||
| #6: Drain Life | 10+ to cast, HtH; All enemy units in 12" suffer D6 S3 hits, no armour save. Death Lore. | [0] | ||||||||||||||
| Dispel Scroll | Dispels one spell. One use only. | [25] | ||||||||||||||
| Sorceress | 1 | 5 | 4 | 4 | 3 | 3 | 2 | 5 | 1 | 8 | 2 | 1 | 1 | 155 | ||
| +1 to cast; May never join Witch Elves or unit with Assassin; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Lore of Death | ||||||||||||||||
| #1: Dark Hand of Death | 5+ to cast, Range 24"; Magic missile, D6 S4 hits. Death Lore. | [0] | ||||||||||||||
| #2: Steal Soul | 8+ to cast, Range 12"; Target enemy models loses 1 Wo, no armour save. Caster gains 1 Wo. Death Lore. | [0] | ||||||||||||||
| #3: Wind of Death | 8+ to cast, Range 24"; Magic missile, 2D6 S4 hits. Death Lore. | [0] | ||||||||||||||
| #4: Walking Death | 9+ to cast, Range 12", RIP, HtH; Friendly unit causes Fear. If already causing Fear, it causes Terror instead. Death Lore. | [0] | ||||||||||||||
| #5: Doom and Darkness | 9+ to cast, Range 24", HtH; Enemy unit not Immune to Psychology suffers -3 Ld. Must pass Ld test at start of their next turn or be affected until end of that turn. Death Lore. | [0] | ||||||||||||||
| #6: Drain Life | 10+ to cast, HtH; All enemy units in 12" suffer D6 S3 hits, no armour save. Death Lore. | [0] | ||||||||||||||
| Dispel Scroll | Dispels one spell. One use only. | [25] | ||||||||||||||
| Witch Elves | 9 | 5 | 5 | 4 | 3 | 3 | 1 | 6 | 1/3 | 8 | 1 | 173 | ||||
| Frenzy; Poison; May not be joined by other characters than Assassins; Hate High Elves even when Immune to Psychology; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; 2ndWeapon; +1A if on foot; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
| Hag | 1 | 5 | 5 | 4 | 3 | 3 | 1 | 6 | 2/4 | 8 | 1 | [37] | ||||
| Manbane | St of hit = targets To+1 (up to S6); Use modified St for ArSv modifiers. | [25] | ||||||||||||||
| Black Guard | 14 | 5 | 5 | 4 | 3/4 | 3 | 1 | 6 | 1 | 9 | 5+ | 1 | 275 | |||
| Eternal Hatred; Stubborn; Halberd; Heavy Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
| Master | 1 | 5 | 5 | 4 | 3/4 | 3 | 1 | 6 | 2 | 9 | 5+ | 1 | [14] | |||
| Dark Riders | 5 | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 5+ | 2 | 127 | |||
| Fast Cavalry; Spear; +1S on charge; Repeating Crossbow; 24", may do 2 shots @-1 to hit, St3 hit ; Light Armour; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
| Dark Steed | 5 | 9 | 3 | 3 | 3 | 1 | 4 | 1 | 5 | [0] | ||||||
| Harpies | 5 | 4 | 3 | 3 | 3 | 3 | 1 | 4 | 1/2 | 6 | 1 | 65 | ||||
| 2ndWeapon; +1A if on foot; Fly; No characters or generals Ld | ||||||||||||||||
| Warriors | 10 | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 5+ | 1 | 125 | |||
| Repeating Crossbow; 24", may do 2 shots @-1 to hit, St3 hit ; Light Armour; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
| Warriors | 10 | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 5+ | 1 | 120 | |||
| Repeating Crossbow; 24", may do 2 shots @-1 to hit, St3 hit ; Light Armour; Shield; +1Sv w/ handweapon in HtH | ||||||||||||||||
| Warriors | 10 | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 5+ | 1 | 120 | |||
| Repeating Crossbow; 24", may do 2 shots @-1 to hit, St3 hit ; Light Armour; Shield; +1Sv w/ handweapon in HtH | ||||||||||||||||
| Reaper Bolt Thrower | 2 | 7 | 3 | 200 | ||||||||||||
| 48"; St6 D3 Wo, no armour save, -1S/rank; OR 6 shots @ St4 -2Sv with no rank penetration; Single unit = Bolt Thrower & 2 Crew | ||||||||||||||||
| Crew | 4 | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 6+ | 1 | [0] | |||
| Light Armour | ||||||||||||||||
| Total Army Cost: 2000 Pts. |
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Notes: Hate High Elves To use Hellebron select the Hag Queen's army The Slaver Raid list was writen by Jeff Leong and Caillin Langmann. Feedback is welcome on www.druchii.net, the AB submissions forum or send it to anarchistica1@yahoo.com Casting Pool: 13 Dispel Pool: 7 Models in Army: 75 |
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Validation Results: Roster satisfies all enforced validation rules |
| Troop Type | Count | Unused | Points | Unused | Percent |
| Hero (<=4unit) | 4 | 0 | 795 | 1205 | 39% |
| Core (>=3unit) | 4 | n/a | 492 | 1508 | 24% |
| Special (<=4unit) | 2 | 2 | 238 | 1762 | 11% |
| Rare (<=2unit) | 2 | 0 | 475 | 1525 | 23% |
| Magic Item Summary | 6 | n/a | 175 | n/a | 8% |
| Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. |