2000 Pts - Dark Elves Army ASLI-B

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Sorceress 1 5 4 4 3 3 2 5 1 8 1 1 1 140
+1 to cast; May never join Witch Elves or unit with Assassin; Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Lore of Dark Arts
  #Drk1 - Chill Wind Cast 5+. Magic Missile. Rng 24" D6 S3 hits and unit may do nothing in next shooting phase. [0]
  #Drk2 - Doombolt Cast 6+. Magic Missile. Rng 18". D6 S5 hits. [0]
  #Drk3 - Word of Pain Cast 8+. RiP. LOS. Rng 24". Unit's WS & BS reduced to 1. [0]
  #Drk4 - Soul Stealer Cast 9+. Rng 6". All models in unit has S3 hit. Caster +1 Wo per unsaved Wo. Caster Wo max at 2xWo (original). [0]
  #Drk5 - Dominion Cast 10+. Rng 12". Caster can stop the unit from doing one of following in next turn: move, shoot, cast magic. [0]
  #Drk6 - Black Horror Cast 12+. Rng 18". LOS. Place the center of the 5" template w/in 18". Any models under (4+ if partial covered) lose 1 Wo (no save) if D6>S (6 always succeeds). [0]
  Dispel Scroll Dispels one spell. One use only. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
Sorceress 1 5 4 4 3 3 2 5 1 8 1 1 1 140
+1 to cast; May never join Witch Elves or unit with Assassin; Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Lore of Death
  Dispel Scroll Dispels one spell. One use only. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
  #1: Dark Hand of Death 5+ to cast, Range 24"; Magic missile, D6 S4 hits. Death Lore. [0]
  #2: Steal Soul 8+ to cast, Range 12"; Target enemy models loses 1 Wo, no armour save. Caster gains 1 Wo. Death Lore. [0]
  #3: Wind of Death 8+ to cast, Range 24"; Magic missile, 2D6 S4 hits. Death Lore. [0]
  #4: Walking Death 9+ to cast, Range 12", RIP, HtH; Friendly unit causes Fear. If already causing Fear, it causes Terror instead. Death Lore. [0]
  #5: Doom and Darkness 9+ to cast, Range 24", HtH; Enemy unit not Immune to Psychology suffers -3 Ld. Must pass Ld test at start of their next turn or be affected until end of that turn. Death Lore. [0]
  #6: Drain Life 10+ to cast, HtH; All enemy units in 12" suffer D6 S3 hits, no armour save. Death Lore. [0]
Highborn 1 5 7 6 4 3 3 8 4 10 0+ 4+ 2 274
General; Units within 12" may use General's Leadership; Repeating Crossbow; 24", may do 2 shots @-1 to hit, St3 hit ; Heavy Armour; Sea Dragon Cloak; 6+ ArSv; 5+ vs any ranged attacks; +1 in profile
  Enchanted Shield 5+ Sv; May be taken with other magic armor [10]
  Heart-stone of Darkness 4+ Ward Save [45]
  Blade of Spite Any rolls to hit of 5 or 6 wound automatically. [25]
  Cold One 1 7 3 4 4 1 3 1 3 [0]
Fear, Stupidity
Cold One Knights 4 5 5 4 3 3 1 5 1 9 2+ 2 215
Lance; +2S on charge; Heavy Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  War Banner +1 to Combat Resolution [25]
  Dread Knight 1 5 5 4 3 3 1 5 2 9 2+ 2 [18]
  Cold One 5 7 3 4 4 1 3 1 3 [0]
Fear, Stupidity
Noble 1 5 6 6 4 3 2 7 3 9 2+ 2 281
Heavy Armour; Sea Dragon Cloak; 6+ ArSv; 5+ vs any ranged attacks; +1 in profile.; Battle Standard; Units w/in 12" may re-roll break tests
  Banner of Nagarythe Unit Unbreakable; all friendly DE units w/in 6" get +1 CR. [150]
  Cold One 1 7 3 4 4 1 3 1 3 [0]
Fear, Stupidity
Witch Elves 13 5 5 4 3 3 1 6 1/3 8 1 225
Frenzy; Poison; May not be joined by other characters than Assassins; Hate High Elves even when Immune to Psychology; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; 2ndWeapon; +1A if on foot; Musician; +1CR if tied; +1 Ld in rally attempts.
  Hag 1 5 5 4 3 3 1 6 2/4 8 1 [37]
    Manbane St of hit = targets To+1 (up to S6); Use modified St for ArSv modifiers. [25]
Warriors 10 5 4 4 3 3 1 5 1 8 5+ 1 147
Repeating Crossbow; 24", may do 2 shots @-1 to hit, St3 hit ; Light Armour; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.
  Lordling 1 5 4 4 3 3 1 5 2 8 5+ 1 [10]
Warriors 11 5 4 4 3 3 1 5 1 8 5+ 1 137
Repeating Crossbow; 24", may do 2 shots @-1 to hit, St3 hit ; Light Armour; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.
Dark Riders 4 5 4 4 3 3 1 5 1 8 5+ 2 141
Fast Cavalry; Spear; +1S on charge; Repeating Crossbow; 24", may do 2 shots @-1 to hit, St3 hit ; Light Armour; Musician; +1CR if tied; +1 Ld in rally attempts.
  Herald 1 5 4 5 3 3 1 5 1 8 5+ 2 [14]
  Dark Steed 5 9 3 3 3 1 4 1 5 [0]
Reaper Bolt Thrower 2 7 3 200
48"; St6 D3 Wo, no armour save, -1S/rank; OR 6 shots @ St4 -2Sv with no rank penetration; Single unit = Bolt Thrower & 2 Crew
  Crew 4 5 4 4 3 3 1 5 1 8 6+ 1 [0]
Light Armour
Reaper Bolt Thrower 1 7 3 100
48"; St6 D3 Wo, no armour save, -1S/rank; OR 6 shots @ St4 -2Sv with no rank penetration; Single unit = Bolt Thrower & 2 Crew
  Crew 2 5 4 4 3 3 1 5 1 8 6+ 1 [0]
Light Armour
Total Army Cost: 2000 Pts.
Notes:
Hate High Elves
To use Hellebron select the Hag Queen's army

The Slaver Raid list was writen by Jeff Leong and Caillin Langmann. Feedback is welcome on www.druchii.net, the AB submissions forum or send it to anarchistica1@yahoo.com

Casting Pool: 4
Dispel Pool: 4
Models in Army: 59


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 4 0 835 1165 41%
Core (>=3unit) 3 n/a 425 1575 21%
Special (<=4unit) 2 2 440 1560 22%
Rare (<=2unit) 2 0 300 1700 15%
Magic Item Summary 10 n/a 380 n/a 19%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.