2000 Pts - Dwarfs Army No Name

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Runelord 1 3 6 4 4 5 3 3 2 9 3+ 2/3 1 333
Anvil of Doom; 4+ Ward Save against missiles; General; Units within 12" may use General's Leadership; Gromril Armour; Shield; +1Sv w/ handweapon in HtH; +2 dispel dice
  #Anvil of Doom +1 Dispel dice. Guards must be killed to get the points (+100 if in CC). Strike normal note (2+) or with ancient power (4+) to make a single power work per shooting phase. If note fails, roll d6: 1 = Remove Runelord, Anvil and crew from table, 2-3 = no effect & doesnīt work in next turn, 4-6 = no effect. [0]
  #Rune of Oath & Honour One non-Gyrocopter Dwarf unit (Ancient Power: D3 units) that didnīt rally this turn may move/march/charge. [0]
  #Rune of Hearth & Hold Until you next Shooting phase, all Dwarf units may reroll Fear and Terror tests. Ancient Power: Also Panic & Break tests. [0]
  #Rune of Wrath & Ruin Any unit (Ancient Power: D3 units) on table takes D6 S4 hits. Flyers targetted can't fly in the next turn, other units halve their Mv. [0]
  Runic Armour Rune of Preservation; Immune to Poison and Killing Blow [15]
  Dwarf Guards 2 3 5 3 4 4 1 2 1 9 3+ 1 [0]
Unbreakable; Shield; +1Sv w/ handweapon in HtH
Longbeards 19 3 5 3 4 4 1 2 1 9 4+ 1 290
Immune to Panic; Dwarfs within 6" reroll failed Panic tests; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Runic Banner Rune of Battle; +1 Combat Resolution [25]
  Greatbeard 1 3 5 3 4 4 1 2 2 9 4+ 1 [10]
Warriors 10 3 4 3 3 4 1 2 1 9 4+ 1 95
Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.
Thunderers 10 3 4 3 3 4 1 2 1 9 5+ 1 155
Dwarf Handgun; 24", S4 hit, -2 Ar Sv,+1 to hit; Move OR Fire; Light Armour; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.
Thunderers 10 3 4 3 3 4 1 2 1 9 5+ 1 155
Dwarf Handgun; 24", S4 hit, -2 Ar Sv,+1 to hit; Move OR Fire; Light Armour; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.
Quarrellers 10 3 4 3 3 4 1 2 1 9 5+ 1 125
Crossbow; 30", S4, Move or Fire; Light Armour; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.
Quarrellers 10 3 4 3 3 4 1 2 1 9 5+ 1 125
Crossbow; 30", S4, Move or Fire; Light Armour; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.
Bolt Thrower 1 6 7 3 60
48", S6 D3 Wo;-1 S/rank; Engineer
  Engineer 1 3 4 4 3 4 1 2 1 9 6+ [15]
Champion; Artillery Specialist: Bolt Thrower can use his BS, Cannon & Grudgethrower can reroll result on Misfire chart; Extra crewman; Light Armour
  Crew 3 3 4 3 3 4 1 2 1 9 6+ 1 [0]
Stubborn; Light Armour
Bolt Thrower 1 6 7 3 60
48", S6 D3 Wo;-1 S/rank; Engineer
  Engineer 1 3 4 4 3 4 1 2 1 9 6+ [15]
Champion; Artillery Specialist: Bolt Thrower can use his BS, Cannon & Grudgethrower can reroll result on Misfire chart; Extra crewman; Light Armour
  Crew 3 3 4 3 3 4 1 2 1 9 6+ 1 [0]
Stubborn; Light Armour
Cannon 1 7 3 90
Rng 48"; S10 hit, D3 Wo
  Crew 3 3 4 3 3 4 1 2 1 9 6+ 1 [0]
Stubborn; Light Armour
Grudge Thrower 1 7 3 105
3" Template; S4, D6 Wo, no armour save (2*S under hole)
  Engineering Runes Rune of Accuracy; May re-roll scatter die. [25]
  Crew 3 3 4 3 3 4 1 2 1 9 6+ 1 [0]
Stubborn; Light Armour
Ironbreakers 16 3 5 3 4 4 1 2 1 9 3+ 1 286
Gromril Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Runic Banner Ancestor Rune; One use only. Stubborn on 4+ when taking first break test (can only use one Rune per test); Rune of Battle; +1 Combat Resolution [35]
  Ironbeard 1 3 5 3 4 4 1 2 2 9 3+ 1 [12]
Organ Gun 1 7 3 120
Range 24"; Roll Artillery dice (may reroll) to determine # of S5 armour piercing hits; Misfire Chart
  Crew 3 3 4 3 3 4 1 2 1 9 6+ 1 [0]
Stubborn; Light Armour
  Misfire Chart 1-2. Destroyed; 3-4 Malfunction (No fire this or next turn); 5-6 Cannot fire that turn. -
Total Army Cost: 1999 Pts.
Notes:
May march within 8 inches of enemies, but not in difficult terrain! Any weapon with runes inscribed on it is considered a hand weapon. This means you cannot inscribe runes on a great weapon and benefit from the strength bonus normally granted by it - except of course if you use the Master Rune of Kragg the Grim.
Flee or pursue 2D6-1. Hate Orcs & Goblins of all types. Do not cast spells.

Dispel Pool: 7
Casting Pool: 2
Models in Army: 112


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 2 2 333 1667 16%
Core (>=3unit) 6 n/a 945 1055 47%
Special (<=4unit) 4 0 601 1399 30%
Rare (<=2unit) 1 1 120 1880 6%
Magic Item Summary 4 n/a 100 n/a 5%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.