| 2000 Pts - Chaos Army | HAKAN-B |
| Unit Name | ## | Mv | WS | BS | St | To | Wo | In | At | Ld | Sv | WSv | Cp | Dp | US | Cost |
| * Chaos Lord | 1 | 4 | 8/9 | 3 | 5/7 | 5 | 3 | 8 | 5/7 | 9 | 4+ | 1 | 1 | 401 | ||
| Usage Conflict; Mark of Khorne; Frenzy (even if Immune to Pyschology); +1 Dispel Dice; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; General; Units within 12" may use General's Leadership; Halberd; Chaos Armour | ||||||||||||||||
| Helm of Many Eyes | Always strike first; Stupidity | [25] | ||||||||||||||
| Chaos Runesword | +1 WS, +1 At, +1 St | [70] | ||||||||||||||
| Daemonic Mount | 1 | 8 | 4 | 5 | 5 | 3 | 3 | 2 | 8 | 5+ | 3 | [50] | ||||
| Daemonic | ||||||||||||||||
| Chaos Sorcerer | 1 | 4 | 5 | 3 | 4 | 4 | 2 | 5 | 1 | 8 | 4+ | 1 | 1 | 1 | 135 | |
| May not be the general if there are any other character types (other than Aspiring champions) present; Mark of Chaos Undivided; May re-roll failed Psychology tests; Lore of Shadow; Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Chaos Armour | ||||||||||||||||
| #1: Steed of Shadows | 5+ to cast, Range 12", HtH; Friendly character with US 1 may make 20" flying move. May move but not charge out of combat. Shadow Lore. | [0] | ||||||||||||||
| #2: Creeping Death | 6+ to cast, Range 24"; Magic missile, 3D6 S1 hits, no armour save. Shadow Lore. | [0] | ||||||||||||||
| #3: Crown of Taidron | 7+ to cast, HtH; All other units (friend and foe) in 12" suffer D6 S4 hits. Shadow Lore. | [0] | ||||||||||||||
| #4: Shades of Death | 9+ to cast, Range 12", RIP, HtH; Friendly unit causes Fear. If already causing Fear, it causes Terror instead. Shadow Lore. | [0] | ||||||||||||||
| #5: Unseen Lurker | 11+ to cast, Range 12"; Friendly unit may move or declare charge. Charge reactions as normal. Shadow Lore. | [0] | ||||||||||||||
| #6: Pit of Shades | 12+ to cast, range 24"; Place 3" template over one enemy unit, any models under the template + each of those partly under on a 4+ must pass an In test or are destroyed (no saves whatsoever). Shadow Lore. | [0] | ||||||||||||||
| Dispel Scroll | Dispels one spell. One use only. | [25] | ||||||||||||||
| Dispel Scroll | Dispels one spell. One use only. | [25] | ||||||||||||||
| Aspiring Chaos Champion | 1 | 4 | 6 | 3 | 5 | 4 | 2 | 6 | 3/4 | 8 | 2+ | 1 | 1 | 150 | ||
| May not be General if any other type of character (other than Sorcerer) present; Mark of Khorne; Frenzy (even if Immune to Pyschology); +1 Dispel Dice; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Chaos Armour | ||||||||||||||||
| Axe of Khorne | Killing Blow | [25] | ||||||||||||||
| Enchanted Shield | 5+ Sv; May be taken with other magic armor | [10] | ||||||||||||||
| Aspiring Chaos Champion | 1 | 4 | 6 | 3 | 5 | 4 | 2 | 6 | 3/4 | 8 | 2+ | 1 | 2 | 206 | ||
| May not be General if any other type of character (other than Sorcerer) present; Mark of Khorne; Frenzy (even if Immune to Pyschology); +1 Dispel Dice; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Chaos Armour; Battle Standard; Units w/in 12" may re-roll break tests; Barding | ||||||||||||||||
| Banner of Rage | Bearer & Unit may re-roll failed Break Tests and will never lose Frenzy | [50] | ||||||||||||||
| Chaos Steed | 1 | 8/7 | 3 | 4 | 3 | 1 | 3 | 1 | 5 | [0] | ||||||
| Chosen Chaos Knights of Khorne | 4 | 4 | 5 | 3 | 5 | 4 | 1 | 5 | 2/3 | 8 | 1+ | 1 | 2 | 345 | ||
| Mark of Khorne; Frenzy (even if Immune to Pyschology); +1 Dispel Dice; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Barding; Chosen Unit; Chaos Armour (4+ Save); +1 Attack (in profile); Shield; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts. | ||||||||||||||||
| War Banner | +1 to Combat Resolution | [25] | ||||||||||||||
| Champion | 1 | 4 | 5 | 3 | 5 | 4 | 1 | 5 | 3/4 | 8 | 1+ | 2 | [20] | |||
| Chaos Steed | 5 | 8/7 | 3 | 4 | 3 | 1 | 3 | 1 | 5 | [0] | ||||||
| Chaos Warriors of Khorne | 14 | 4 | 5 | 3 | 4 | 4 | 1 | 5 | 1/2 | 8 | 4+ | 1 | 1 | 300 | ||
| Mark of Khorne; Frenzy (even if Immune to Pyschology); +1 Dispel Dice; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
| Champion | 1 | 4 | 5 | 3 | 4 | 4 | 1 | 5 | 2/3 | 8 | 4+ | 1 | [12] | |||
| Marauders | 20 | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 | 5+ | 1 | 145 | |||
| Light Armour; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
| Marauder Horsemen | 5 | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 | 5+ | 2 | 101 | |||
| Fast Cavalry; Throwing Axes; 6"; S: User+1; No movement/range penalties; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
| Warhorse | 5 | 8 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | [0] | ||||||
| Marauder Horsemen | 5 | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 | 5+ | 2 | 101 | |||
| Fast Cavalry; Throwing Axes; 6"; S: User+1; No movement/range penalties; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
| Warhorse | 5 | 8 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | [0] | ||||||
| Flesh Hounds of Khorne | 5 | 7 | 5 | 4 | 3 | 1 | 4 | 1/2 | 8 | 5+ | 2 | 80 | ||||
| Daemonic; Fast Cavalry; Magic Resistance (2); Frenzy; Immune to Psychology. Frenzy ends when unit loses combat. | ||||||||||||||||
| Chaos Warhounds | 6 | 7 | 4 | 3 | 3 | 1 | 3 | 1 | 5 | 2 | 36 | |||||
| Ambush | ||||||||||||||||
| Total Army Cost: 2000 Pts. |
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Notes: If your General is Marked, no other Chaos God's Marks are allowed in army If your General is Chaos Undivided, then Marks may be mixed as long as there is at least one marked unit for each character mark (other than Chaos Undivided) - Spawn do not count. For example in a Chaos Undivided army you must have 1 Khorne-marked unit if you want 1 or more characters to have the Mark of Khorne Daemon Rules: Daemonic Attacks are Magical; Daemonic Aura: 5+ Ward Save vs NONmagical attacks (also vs magical attacks in the Daemonic Legion list); Immune to Psychology; Cause Fear; Instability Test: Instead of Break Test - calculate CR, roll dice, if greater than Daemon's Ld value - unit destroyed, if greater than Ld-CR value, suffer difference in Wos (no saves) Mortal, Daemonic and Beast characters can only join units of the same race (ie, no mortal characters joining beast units, etc) Casting Pool: 3 Dispel Pool: 8 Models in Army: 66 |
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Validation Results: Roster satisfies all enforced validation rules |
| Troop Type | Count | Unused | Points | Unused | Percent |
| Hero (<=4unit) | 4 | 0 | 892 | 1108 | 44% |
| Core (>=3unit) | 5 | n/a | 1028 | 972 | 51% |
| Special (<=4unit) | 1 | 3 | 80 | 1920 | 4% |
| Rare (<=2unit) | 0 | 2 | 0 | 2000 | 0% |
| Magic Item Summary | 8 | n/a | 255 | n/a | 12% |
| Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. |