2000 Pts - Skaven Army KAAN-B

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Grey Seer 1 5 3 3 3 4 3 5 1 6 5+ 4 2 1 315
Must be army general if Warlord not present; General; Units within 12" may use General's Leadership; Magic Level 4; +4 dice to casting and +2 to dispel pool. Has 4 spells.; Skaven Magic
  #4 Warpstone Tokens 1 Power dice to cast spell (may exceed limit of dice used); if 1 rolled, caster takes 1 Wo; One use only [0]
  #Sk1 - Skitterleap Cast 4+; Cast on self or another character in 12"; Reappear anywhere on table, no closer than 1" to enemy [0]
  #Sk2 - Warp Lightning Cast 5+/9+; Magic Missile; Rng 24"; D6 or 2D6 S5 hits; On a 1 caster takes hit instead [0]
  #Sk3 - Vermin Tide Cast 7+; Template moves 4D6" from caster, any unit touched (except caster) takes 3D6 S2 hits [0]
  #Sk4 - Pestilence Breath Cast 8+; Teardrop template, touching caster; All models under, and those touched on 4+ take S3 hit, no Ar Sv; In HtH all units take D6 hits [0]
  #Sk5 - Death Frenzy Cast 9+; Unit becomes frenzied, if already frenzied enters death frenzy (+2A, lose D3 models/turn) [0]
  #Sk6 - Plague Cast 13+; Rng 18"; Whole unit takes To test; fail 1 Wo, no Ar Sv; Then D6: 1-2 Opponent moves to unit in 6", or end; 3-4 Plague ends; 5-6 Move to unit of casters choice or end; Units cannot be effected twice in a turn; choice may be own unit [0]
  Eye of the Horned Rat Use at beginning of magic phase; 2-6 +1 Power dice, 1 -1 Power dice [25]
  The Foul Pendant 5+ Ward save [30]
  Dispel Scroll Dispels one spell. One use only. [25]
Warlock Engineer 1 5 3 3 3/4 3 2 4 1 5 2 1 1 135
Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Supercharged WP Accumulator; +1 Power dice to Casting Pool; Upgraded Warp-Energy Condenser; May use 3 dice to cast with; Warp Blades; +1 Strength and Warlock Engineer knows Warp Lightning Spell (Cast 5+/9+; Magic Missile; Rng 24"; D6 or 2D6 S5 hits; On a 1 caster takes hit instead)
  #1 Warpstone Token 1 Power dice to cast spell (may exceed limit of dice used); if 1 rolled, caster takes 1 Wo; One use only [0]
  Storm Daemon Bound Spell; Power 4; Magic Missile; Rng 24"; D6 S5 hits; On a 1 caster takes hit instead; Burns out (1 on D6) [25]
  Dispel Scroll Dispels one spell. One use only. [25]
Warlock Engineer 1 5 3 3 3/4 3 2 4 1 5 2 1 1 135
Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Supercharged WP Accumulator; +1 Power dice to Casting Pool; Upgraded Warp-Energy Condenser; May use 3 dice to cast with; Warp Blades; +1 Strength and Warlock Engineer knows Warp Lightning Spell (Cast 5+/9+; Magic Missile; Rng 24"; D6 or 2D6 S5 hits; On a 1 caster takes hit instead)
  #1 Warpstone Token 1 Power dice to cast spell (may exceed limit of dice used); if 1 rolled, caster takes 1 Wo; One use only [0]
  Dispel Scroll Dispels one spell. One use only. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
Chieftain 1 5 5 4 4 4 2 6 3 6 5+ 1 149
Heavy Armour; Battle Standard; Units w/in 12" may re-roll break tests
  Storm Banner Start at beginning of any turn; No flying movement allowed on battlefield; Missile fire -2 to hit; non-magical missile attacks not using BS, need 4+ before firing; roll D6 at start of each following turn, 1-2 effects end [75]
Clanrats 30 5 3 3 3 3 1 4 1 5 5+ 1 225
Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Weapon Team 1 5 3 3 3 3 1 4 2 5 6+ 2 [60]
Each team treated as single 1Wo creature; must deploy w/in 3" of parent unit; separate unit for VPs; can use rank bonus of parent unit as long as 3" away; targeting restriction as per characters (3" instead of 5"); cannot charge; Ratling Gun
  Ratling Gun Range: 15", S4, armour piercing, autohits; roll XD6 for # of hits; on any double, misfire; can stand and shoot, move or fire -
Clanrats 30 5 3 3 3 3 1 4 1 5 5+ 1 225
Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Weapon Team 1 5 3 3 3 3 1 4 2 5 6+ 2 [60]
Each team treated as single 1Wo creature; must deploy w/in 3" of parent unit; separate unit for VPs; can use rank bonus of parent unit as long as 3" away; targeting restriction as per characters (3" instead of 5"); cannot charge; Ratling Gun
  Ratling Gun Range: 15", S4, armour piercing, autohits; roll XD6 for # of hits; on any double, misfire; can stand and shoot, move or fire -
Clanrats 30 5 3 3 3 3 1 4 1 5 5+ 1 225
Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Weapon Team 1 5 3 3 3 3 1 4 2 5 6+ 2 [60]
Each team treated as single 1Wo creature; must deploy w/in 3" of parent unit; separate unit for VPs; can use rank bonus of parent unit as long as 3" away; targeting restriction as per characters (3" instead of 5"); cannot charge; Ratling Gun
  Ratling Gun Range: 15", S4, armour piercing, autohits; roll XD6 for # of hits; on any double, misfire; can stand and shoot, move or fire -
Clanrats 29 5 3 3 3 3 1 4 1 5 5+ 1 220
Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Weapon Team 1 5 3 3 3 3 1 4 2 5 6+ 2 [60]
Each team treated as single 1Wo creature; must deploy w/in 3" of parent unit; separate unit for VPs; can use rank bonus of parent unit as long as 3" away; targeting restriction as per characters (3" instead of 5"); cannot charge; Ratling Gun
  Ratling Gun Range: 15", S4, armour piercing, autohits; roll XD6 for # of hits; on any double, misfire; can stand and shoot, move or fire -
Night Runners 5 6 3 3 3 3 1 5 1 6 1 25
Skirmish
Night Runners 5 6 3 3 3 3 1 5 1 6 1 25
Skirmish
Night Runners 5 6 3 3 3 3 1 5 1 6 1 25
Skirmish
Night Runners 5 6 3 3 3 3 1 5 1 6 1 25
Skirmish
Gutter Runners Tunnelling Team 5 6 4 4 3 3 1 5 1/2 7 1 85
Tunnelling Team; Unit Size 3-10; Adds Tunnelling ability; 2ndWeapon; +1A if on foot; Poisoned Hand Weapons; Scouts, Skirmish
Gutter Runners Tunnelling Team 5 6 4 4 3 3 1 5 1/2 7 1 85
Tunnelling Team; Unit Size 3-10; Adds Tunnelling ability; 2ndWeapon; +1A if on foot; Poisoned Hand Weapons; Scouts, Skirmish
Warp-lightning Warp Cannon 1 5 6 3 1 5 4+ 4 100
Warp Lightning Cannon Misfires; Move OR Fire; 8D6" range, no LOS required; hits everything in path, until stopped by hills, high stone walls, or rock formations; Art Dice Str, D6 Wo; May march, but moves like chariot otherwise. Crew will never be engaged in H-t-H combat. Hits count as Magic.
Option Footnotes:
  Ratling Gun Misfire Chart Double 1s or 2s - no shots fired that turn; Double 3s or 4s - fire in random direction (scatter dice); Double 5s or 6s - No shots, weapon team killed
  Tunnel Rules Place marker at start of game for arrival point; Unit arrives, and may charge, on 4+ (turn 2), 3+ (turn 3), etc.; Use misfire and Art dice for position of arrival. On misfire: D6, 1-2 unit is dead(VP to enemy), 3-4 unit lost(no VP), 5-6 Enemy places unit anywhere on table.
  Warp Lightning Cannon Misfires 1-2 Destroyed; 3-4 Large Template centered on cannon's warpstone generator, D6 hit to those unit template (incl cannon); 5-6 Roll Scatter die - fires in that direction 48" S10
Total Army Cost: 1999 Pts.
Notes:
Strength in Numbers. Add the current units rank bonus to the Ld for all Ld tests, maximum bonus is +3
Life is cheap. May shoot/cast spells into HtH. Roll to hit as usual; roll D6 for each hit; Random unit in CC hit on 1-3, Target hit on 4-6
Live to fight. Add +1 inches to any flee distance result.
Lead from the rear. Characters can lead from the last rank. Can accept/refuse challenges only if in HtH. If unit in HtH but not character he can join HtH, stay in rear, or leave unit.
Spells are cast with Irresistable Force if the total on all dice used for the spell adds up to 13.

Casting Pool: 10
Dispel Pool: 6
Models in Army: 158


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 4 0 734 1266 36%
Core (>=3unit) 8 n/a 995 1005 49%
Special (<=4unit) 2 2 170 1830 8%
Rare (<=2unit) 1 1 100 1900 5%
Magic Item Summary 11 n/a 255 n/a 12%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.