2000 Pts - Wood Elves Army MURAT-A

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
* Wardancer Highborn 1 5 7 6 4 3 3 8 4/5 10 6+ 1 285
Usage Conflict; General; Wardancer; Immune to Psychology, Talismanic Warpaint; Wardancer Weapons; +1 Attack. +1S on charge
  Stone of the Crystal Mere 3+ Ward save for bearer & mount until their first failed ward save. [30]
  Annoyance of Netlings Opponents in challenges only hit on 6s. [25]
  Blades of Loec Wardancer weapons. Reroll failed rolls to wound. [35]
  #Dance 1 - Storm of Blades +1 At (not shown on profile) [0]
  #Dance 2 - Woven Mist Always strikes first but loses 1A (not shown on profile) [0]
  #Dance 3 - Shadows Coil Ward Save increased to 4+ (not shown on profile) [0]
  #Dance 4 - Whirling Death Killing Blow [0]
* Alter Noble 1 9 6 6 4/6 3 2 9 3/4 9 4+ 1 158
Usage Conflict; Alter; Character becomes M9, I9 and has +1A. Character cannot be mounted or join any unit.; Great Weapon; +2S (+1 if mounted). Strikes last in HtH unless charging; Longbow; 30", St3 hit; Light Armour; Shield; +1Sv w/ handweapon in HtH
  Helm of the Hunt 6+ Armour save. +1WS & +1A on charge [20]
  Hail of Doom Arrow 3D6 magical S4 arrows, roll to hit for each arrow; One use only [30]
Spellsinger 1 5 4 4 3 3 2 5 1 8 1 1 1 140
Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Lore of Athel Loren; Longbow; 30", St3 hit
  Dispel Scroll Dispels one spell. One use only. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
  #We1 - Tree-Singing Cast 4+. Rng 18". Moves one forest D3+1" or causes D6 S5 hits on unit in forest. [0]
  #We2 - Fury of the Forest Cast 6+. Rng 18". D6 S4 hits, if target within 6" of wood S5. [0]
  #We3 - The Hidden Path Cast 7+. Rng 18". Unit cannot be harmed by non-magic missiles and treat all difficult terrain as open. Lasts until caster's next magic phase [0]
  #We4 - The Twilight Host Cast 8+. Rng 18". Unit causes fear. If unit already causes fear, unit causes terror instead. Lasts until caster's next magic phase [0]
  #We5 - Ariel's Blessing Cast 9+. Rng 18". Unit gains regeneration. Lasts until caster's next magic phase [0]
  #We6 - Call of the Hunt Cast 11+. Rng 18". Unit moves 2D6" towards nearest enemy unit in LoS (may only hold as reaction). If no enemy in LoS unit moves straight forward. If cast into combat unit gains +1At (not mounts). Lasts until caster's next magic phase [0]
Spellsinger 1 5 4 4 3 3 2 5 1 8 1 1 1 140
Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Lore of Athel Loren; Longbow; 30", St3 hit
  Dispel Scroll Dispels one spell. One use only. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
  #We1 - Tree-Singing Cast 4+. Rng 18". Moves one forest D3+1" or causes D6 S5 hits on unit in forest. [0]
  #We2 - Fury of the Forest Cast 6+. Rng 18". D6 S4 hits, if target within 6" of wood S5. [0]
  #We3 - The Hidden Path Cast 7+. Rng 18". Unit cannot be harmed by non-magic missiles and treat all difficult terrain as open. Lasts until caster's next magic phase [0]
  #We4 - The Twilight Host Cast 8+. Rng 18". Unit causes fear. If unit already causes fear, unit causes terror instead. Lasts until caster's next magic phase [0]
  #We5 - Ariel's Blessing Cast 9+. Rng 18". Unit gains regeneration. Lasts until caster's next magic phase [0]
  #We6 - Call of the Hunt Cast 11+. Rng 18". Unit moves 2D6" towards nearest enemy unit in LoS (may only hold as reaction). If no enemy in LoS unit moves straight forward. If cast into combat unit gains +1At (not mounts). Lasts until caster's next magic phase [0]
Glade Guard 10 5 4 4 3 3 1 5 1 8 1 120
Longbow; 30", S3 hit (S4 at short range)
Glade Guard 10 5 4 4 3 3 1 5 1 8 1 120
Longbow; 30", S3 hit (S4 at short range)
Scouts 5 5 4 4 3 3 1 5 1 8 1 85
Skirmish, Scout; Longbow; 30", St3 hit
Dryads 10 5 4 4 4 1 6 2 8 5+ 1 120
Skirmish, Cause Fear, Forest Spirits
Dryads 10 5 4 4 4 1 6 2 8 5+ 1 120
Skirmish, Cause Fear, Forest Spirits
Dryads 10 5 4 4 4 1 6 2 8 5+ 1 120
Skirmish, Cause Fear, Forest Spirits
Wardancers 6 5 6 4 3 3 1 6 1/2 8 6+ 1 147
Skirmish; Immune to Psychology; Talismanic Tattoos; Wardancer Weapons; +1 Attack. +1S on charge; Musician; +1CR if tied; +1 Ld in rally attempts.
  #Dance 1 - Storm of Blades +1 At (not shown on profile) [0]
  #Dance 2 - Woven Mist Always strikes first but loses 1A (not shown on profile) [0]
  #Dance 3 - Shadows Coil Ward Save increased to 4+ (not shown on profile) [0]
  #Dance 4 - Whirling Death Killing Blow [0]
  Bladesinger 1 5 6 4 3 3 1 6 2 8 6+ 1 [14]
Wardancers 6 5 6 4 3 3 1 6 1/2 8 6+ 1 108
Skirmish; Immune to Psychology; Talismanic Tattoos; Wardancer Weapons; +1 Attack. +1S on charge
  #Dance 1 - Storm of Blades +1 At (not shown on profile) [0]
  #Dance 2 - Woven Mist Always strikes first but loses 1A (not shown on profile) [0]
  #Dance 3 - Shadows Coil Ward Save increased to 4+ (not shown on profile) [0]
  #Dance 4 - Whirling Death Killing Blow [0]
Wild Riders 5 5 5 4 4 3 1 5 1 9 5+ 5+ 2 217
Fast Cavalry; Forest Spirits; Talismanic Tattoos; Fury of Kurnous; The Wild Hunt; Spear; +1S on charge; Light Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts; Unit causes Fear on charge
  War Banner +1 to Combat Resolution [25]
  Wild Hunter 1 5 5 4 4 3 1 5 2 9 5+ 5+ 2 [18]
  Elf Steed 6 9 3 3 3 1 4 1 5 [0]
Waywatchers 5 5 4 5 3 3 1 5 1/2 8 1 120
Skirmish, Scout; Forest Stalkers; Lethal Shots; 2ndWeapon; +1A if on foot; Longbow; 30", St3 hit
Total Army Cost: 2000 Pts.
Notes:
Never suffer -1 to hit moving and shooting penalty.
May place 1 extra wood in Pitched Battles.
All units except flyers move at normal speed through woods.
Forest Spirits are Immune to Psychology, have magical attacks and a 5+ Ward Save vs non-magical attacks. Forest Spirit characters may not join non-Forest Spirit units and vice versa.

Casting Pool: 4
Dispel Pool: 4
Models in Army: 83


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 4 0 723 1277 36%
Core (>=3unit) 6 n/a 685 1315 34%
Special (<=4unit) 3 1 472 1528 23%
Rare (<=2unit) 1 1 120 1880 6%
Magic Item Summary 22 n/a 265 n/a 13%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.