| 2000 Pts - Wood Elves Army | MURAT-A |
| Unit Name | ## | Mv | WS | BS | St | To | Wo | In | At | Ld | Sv | WSv | Cp | Dp | US | Cost |
| * Wardancer Highborn | 1 | 5 | 7 | 6 | 4 | 3 | 3 | 8 | 4/5 | 10 | 6+ | 1 | 285 | |||
| Usage Conflict; General; Wardancer; Immune to Psychology, Talismanic Warpaint; Wardancer Weapons; +1 Attack. +1S on charge | ||||||||||||||||
| Stone of the Crystal Mere | 3+ Ward save for bearer & mount until their first failed ward save. | [30] | ||||||||||||||
| Annoyance of Netlings | Opponents in challenges only hit on 6s. | [25] | ||||||||||||||
| Blades of Loec | Wardancer weapons. Reroll failed rolls to wound. | [35] | ||||||||||||||
| #Dance 1 - Storm of Blades | +1 At (not shown on profile) | [0] | ||||||||||||||
| #Dance 2 - Woven Mist | Always strikes first but loses 1A (not shown on profile) | [0] | ||||||||||||||
| #Dance 3 - Shadows Coil | Ward Save increased to 4+ (not shown on profile) | [0] | ||||||||||||||
| #Dance 4 - Whirling Death | Killing Blow | [0] | ||||||||||||||
| * Alter Noble | 1 | 9 | 6 | 6 | 4/6 | 3 | 2 | 9 | 3/4 | 9 | 4+ | 1 | 158 | |||
| Usage Conflict; Alter; Character becomes M9, I9 and has +1A. Character cannot be mounted or join any unit.; Great Weapon; +2S (+1 if mounted). Strikes last in HtH unless charging; Longbow; 30", St3 hit; Light Armour; Shield; +1Sv w/ handweapon in HtH | ||||||||||||||||
| Helm of the Hunt | 6+ Armour save. +1WS & +1A on charge | [20] | ||||||||||||||
| Hail of Doom Arrow | 3D6 magical S4 arrows, roll to hit for each arrow; One use only | [30] | ||||||||||||||
| Spellsinger | 1 | 5 | 4 | 4 | 3 | 3 | 2 | 5 | 1 | 8 | 1 | 1 | 1 | 140 | ||
| Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Lore of Athel Loren; Longbow; 30", St3 hit | ||||||||||||||||
| Dispel Scroll | Dispels one spell. One use only. | [25] | ||||||||||||||
| Dispel Scroll | Dispels one spell. One use only. | [25] | ||||||||||||||
| #We1 - Tree-Singing | Cast 4+. Rng 18". Moves one forest D3+1" or causes D6 S5 hits on unit in forest. | [0] | ||||||||||||||
| #We2 - Fury of the Forest | Cast 6+. Rng 18". D6 S4 hits, if target within 6" of wood S5. | [0] | ||||||||||||||
| #We3 - The Hidden Path | Cast 7+. Rng 18". Unit cannot be harmed by non-magic missiles and treat all difficult terrain as open. Lasts until caster's next magic phase | [0] | ||||||||||||||
| #We4 - The Twilight Host | Cast 8+. Rng 18". Unit causes fear. If unit already causes fear, unit causes terror instead. Lasts until caster's next magic phase | [0] | ||||||||||||||
| #We5 - Ariel's Blessing | Cast 9+. Rng 18". Unit gains regeneration. Lasts until caster's next magic phase | [0] | ||||||||||||||
| #We6 - Call of the Hunt | Cast 11+. Rng 18". Unit moves 2D6" towards nearest enemy unit in LoS (may only hold as reaction). If no enemy in LoS unit moves straight forward. If cast into combat unit gains +1At (not mounts). Lasts until caster's next magic phase | [0] | ||||||||||||||
| Spellsinger | 1 | 5 | 4 | 4 | 3 | 3 | 2 | 5 | 1 | 8 | 1 | 1 | 1 | 140 | ||
| Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Lore of Athel Loren; Longbow; 30", St3 hit | ||||||||||||||||
| Dispel Scroll | Dispels one spell. One use only. | [25] | ||||||||||||||
| Dispel Scroll | Dispels one spell. One use only. | [25] | ||||||||||||||
| #We1 - Tree-Singing | Cast 4+. Rng 18". Moves one forest D3+1" or causes D6 S5 hits on unit in forest. | [0] | ||||||||||||||
| #We2 - Fury of the Forest | Cast 6+. Rng 18". D6 S4 hits, if target within 6" of wood S5. | [0] | ||||||||||||||
| #We3 - The Hidden Path | Cast 7+. Rng 18". Unit cannot be harmed by non-magic missiles and treat all difficult terrain as open. Lasts until caster's next magic phase | [0] | ||||||||||||||
| #We4 - The Twilight Host | Cast 8+. Rng 18". Unit causes fear. If unit already causes fear, unit causes terror instead. Lasts until caster's next magic phase | [0] | ||||||||||||||
| #We5 - Ariel's Blessing | Cast 9+. Rng 18". Unit gains regeneration. Lasts until caster's next magic phase | [0] | ||||||||||||||
| #We6 - Call of the Hunt | Cast 11+. Rng 18". Unit moves 2D6" towards nearest enemy unit in LoS (may only hold as reaction). If no enemy in LoS unit moves straight forward. If cast into combat unit gains +1At (not mounts). Lasts until caster's next magic phase | [0] | ||||||||||||||
| Glade Guard | 10 | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 1 | 120 | ||||
| Longbow; 30", S3 hit (S4 at short range) | ||||||||||||||||
| Glade Guard | 10 | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 1 | 120 | ||||
| Longbow; 30", S3 hit (S4 at short range) | ||||||||||||||||
| Scouts | 5 | 5 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 1 | 85 | ||||
| Skirmish, Scout; Longbow; 30", St3 hit | ||||||||||||||||
| Dryads | 10 | 5 | 4 | 4 | 4 | 1 | 6 | 2 | 8 | 5+ | 1 | 120 | ||||
| Skirmish, Cause Fear, Forest Spirits | ||||||||||||||||
| Dryads | 10 | 5 | 4 | 4 | 4 | 1 | 6 | 2 | 8 | 5+ | 1 | 120 | ||||
| Skirmish, Cause Fear, Forest Spirits | ||||||||||||||||
| Dryads | 10 | 5 | 4 | 4 | 4 | 1 | 6 | 2 | 8 | 5+ | 1 | 120 | ||||
| Skirmish, Cause Fear, Forest Spirits | ||||||||||||||||
| Wardancers | 6 | 5 | 6 | 4 | 3 | 3 | 1 | 6 | 1/2 | 8 | 6+ | 1 | 147 | |||
| Skirmish; Immune to Psychology; Talismanic Tattoos; Wardancer Weapons; +1 Attack. +1S on charge; Musician; +1CR if tied; +1 Ld in rally attempts. | ||||||||||||||||
| #Dance 1 - Storm of Blades | +1 At (not shown on profile) | [0] | ||||||||||||||
| #Dance 2 - Woven Mist | Always strikes first but loses 1A (not shown on profile) | [0] | ||||||||||||||
| #Dance 3 - Shadows Coil | Ward Save increased to 4+ (not shown on profile) | [0] | ||||||||||||||
| #Dance 4 - Whirling Death | Killing Blow | [0] | ||||||||||||||
| Bladesinger | 1 | 5 | 6 | 4 | 3 | 3 | 1 | 6 | 2 | 8 | 6+ | 1 | [14] | |||
| Wardancers | 6 | 5 | 6 | 4 | 3 | 3 | 1 | 6 | 1/2 | 8 | 6+ | 1 | 108 | |||
| Skirmish; Immune to Psychology; Talismanic Tattoos; Wardancer Weapons; +1 Attack. +1S on charge | ||||||||||||||||
| #Dance 1 - Storm of Blades | +1 At (not shown on profile) | [0] | ||||||||||||||
| #Dance 2 - Woven Mist | Always strikes first but loses 1A (not shown on profile) | [0] | ||||||||||||||
| #Dance 3 - Shadows Coil | Ward Save increased to 4+ (not shown on profile) | [0] | ||||||||||||||
| #Dance 4 - Whirling Death | Killing Blow | [0] | ||||||||||||||
| Wild Riders | 5 | 5 | 5 | 4 | 4 | 3 | 1 | 5 | 1 | 9 | 5+ | 5+ | 2 | 217 | ||
| Fast Cavalry; Forest Spirits; Talismanic Tattoos; Fury of Kurnous; The Wild Hunt; Spear; +1S on charge; Light Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts; Unit causes Fear on charge | ||||||||||||||||
| War Banner | +1 to Combat Resolution | [25] | ||||||||||||||
| Wild Hunter | 1 | 5 | 5 | 4 | 4 | 3 | 1 | 5 | 2 | 9 | 5+ | 5+ | 2 | [18] | ||
| Elf Steed | 6 | 9 | 3 | 3 | 3 | 1 | 4 | 1 | 5 | [0] | ||||||
| Waywatchers | 5 | 5 | 4 | 5 | 3 | 3 | 1 | 5 | 1/2 | 8 | 1 | 120 | ||||
| Skirmish, Scout; Forest Stalkers; Lethal Shots; 2ndWeapon; +1A if on foot; Longbow; 30", St3 hit | ||||||||||||||||
| Total Army Cost: 2000 Pts. |
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Notes: Never suffer -1 to hit moving and shooting penalty. May place 1 extra wood in Pitched Battles. All units except flyers move at normal speed through woods. Forest Spirits are Immune to Psychology, have magical attacks and a 5+ Ward Save vs non-magical attacks. Forest Spirit characters may not join non-Forest Spirit units and vice versa. Casting Pool: 4 Dispel Pool: 4 Models in Army: 83 |
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Validation Results: Roster satisfies all enforced validation rules |
| Troop Type | Count | Unused | Points | Unused | Percent |
| Hero (<=4unit) | 4 | 0 | 723 | 1277 | 36% |
| Core (>=3unit) | 6 | n/a | 685 | 1315 | 34% |
| Special (<=4unit) | 3 | 1 | 472 | 1528 | 23% |
| Rare (<=2unit) | 1 | 1 | 120 | 1880 | 6% |
| Magic Item Summary | 22 | n/a | 265 | n/a | 13% |
| Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. |