2000 Pts - Wood Elves Army MURAT-B

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Orion, King of the Woods 1 9 8 5 5 5 6 9 6 10 5+ /2 6 605
Forest Spirit; Causes Terror; Spirit of Kurnous: Unbreakable but suffers 1Wo per point he loses combat by (Wounds suffered reduced by 1 if within 6" of a wood); General; Units within 12" may use General's Leadership; Sheep of the Hunt; Orion can't join a unit if at least one Sheep is alive. In close combat, Orion can allocate a single Wo on each Sheep. Randomise shooting attacks by rolling a D6: 1-4 Orion, 5-6 a Sheep.
  Horn of the Wild Hunt The first time Orion declares a charge all enemy units within 18" (before he charges) must take a Panic test. [0]
  Spear of Kurnous +2S on charge [0]
  Cloak of Isha +2 Dispel Dice [0]
  The Hawk's Talon Longbow. S6. Penetrates ranks. D3 Wounds. No penalty for moving and shooting [0]
  Sheep of the Hunt 2 9 4 4 3 1 4 1 6 5+ 1 [30]
Forests Spirits; Spirit of Kurnous (see Orion)
Spellsinger 1 5 4 4 3 3 2 5 1 8 1 1 1 140
Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Lore of Athel Loren; Longbow; 30", St3 hit
  Dispel Scroll Dispels one spell. One use only. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
  #We1 - Tree-Singing Cast 4+. Rng 18". Moves one forest D3+1" or causes D6 S5 hits on unit in forest. [0]
  #We2 - Fury of the Forest Cast 6+. Rng 18". D6 S4 hits, if target within 6" of wood S5. [0]
  #We3 - The Hidden Path Cast 7+. Rng 18". Unit cannot be harmed by non-magic missiles and treat all difficult terrain as open. Lasts until caster's next magic phase [0]
  #We4 - The Twilight Host Cast 8+. Rng 18". Unit causes fear. If unit already causes fear, unit causes terror instead. Lasts until caster's next magic phase [0]
  #We5 - Ariel's Blessing Cast 9+. Rng 18". Unit gains regeneration. Lasts until caster's next magic phase [0]
  #We6 - Call of the Hunt Cast 11+. Rng 18". Unit moves 2D6" towards nearest enemy unit in LoS (may only hold as reaction). If no enemy in LoS unit moves straight forward. If cast into combat unit gains +1At (not mounts). Lasts until caster's next magic phase [0]
Spellsinger 1 5 4 4 3 3 2 5 1 8 1 1 1 140
Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Lore of Athel Loren; Longbow; 30", St3 hit
  Dispel Scroll Dispels one spell. One use only. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
  #We1 - Tree-Singing Cast 4+. Rng 18". Moves one forest D3+1" or causes D6 S5 hits on unit in forest. [0]
  #We2 - Fury of the Forest Cast 6+. Rng 18". D6 S4 hits, if target within 6" of wood S5. [0]
  #We3 - The Hidden Path Cast 7+. Rng 18". Unit cannot be harmed by non-magic missiles and treat all difficult terrain as open. Lasts until caster's next magic phase [0]
  #We4 - The Twilight Host Cast 8+. Rng 18". Unit causes fear. If unit already causes fear, unit causes terror instead. Lasts until caster's next magic phase [0]
  #We5 - Ariel's Blessing Cast 9+. Rng 18". Unit gains regeneration. Lasts until caster's next magic phase [0]
  #We6 - Call of the Hunt Cast 11+. Rng 18". Unit moves 2D6" towards nearest enemy unit in LoS (may only hold as reaction). If no enemy in LoS unit moves straight forward. If cast into combat unit gains +1At (not mounts). Lasts until caster's next magic phase [0]
Glade Guard 9 5 4 4 3 3 1 5 1 8 1 126
Longbow; 30", S3 hit (S4 at short range)
  Lord's Bowman 1 5 4 5 3 3 1 5 1 8 1 [6]
Glade Guard 10 5 4 4 3 3 1 5 1 8 1 120
Longbow; 30", S3 hit (S4 at short range)
Glade Guard 10 5 4 4 3 3 1 5 1 8 1 120
Longbow; 30", S3 hit (S4 at short range)
Dryads 12 5 4 4 4 1 6 2 8 5+ 1 144
Skirmish, Cause Fear, Forest Spirits
Dryads 10 5 4 4 4 1 6 2 8 5+ 1 120
Skirmish, Cause Fear, Forest Spirits
Dryads 10 5 4 4 4 1 6 2 8 5+ 1 120
Skirmish, Cause Fear, Forest Spirits
Dryads 10 5 4 4 4 1 6 2 8 5+ 1 120
Skirmish, Cause Fear, Forest Spirits
Wild Riders 6 5 5 4 4 3 1 5 1 9 5+ 5+ 2 243
Fast Cavalry; Forest Spirits; Talismanic Tattoos; Fury of Kurnous; The Wild Hunt; Spear; +1S on charge; Light Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts; Unit causes Fear on charge
  War Banner +1 to Combat Resolution [25]
  Wild Hunter 1 5 5 4 4 3 1 5 2 9 5+ 5+ 2 [18]
  Elf Steed 7 9 3 3 3 1 4 1 5 [0]
Total Army Cost: 1998 Pts.
Notes:
The conflict for the presence of both Ariel and Orion as the General is not checked by the system.

Casting Pool: 4
Dispel Pool: 6
Models in Army: 82


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 4 0 885 1115 44%
Core (>=3unit) 5 n/a 747 1253 37%
Special (<=4unit) 3 1 366 1634 18%
Rare (<=2unit) 0 2 0 2000 0%
Magic Item Summary 9 n/a 125 n/a 6%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.