| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Orion, King of the Woods |
1 |
9 |
8 |
5 |
5 |
5 |
6 |
9 |
6 |
10 |
|
5+ |
|
/2 |
6 |
605 |
|
Forest Spirit; Causes Terror; Spirit of Kurnous: Unbreakable but suffers 1Wo per point he loses combat by (Wounds suffered reduced by 1 if within 6" of a wood); General; Units within 12" may use General's Leadership; Sheep of the Hunt; Orion can't join a unit if at least one Sheep is alive. In close combat, Orion can allocate a single Wo on each Sheep. Randomise shooting attacks by rolling a D6: 1-4 Orion, 5-6 a Sheep.
|
| Horn of the Wild Hunt |
The first time Orion declares a charge all enemy units within 18" (before he charges) must take a Panic test. |
[0] |
| Spear of Kurnous |
+2S on charge |
[0] |
| Cloak of Isha |
+2 Dispel Dice |
[0] |
| The Hawk's Talon |
Longbow. S6. Penetrates ranks. D3 Wounds. No penalty for moving and shooting |
[0] |
| Sheep of the Hunt |
2 |
9 |
4 |
|
4 |
3 |
1 |
4 |
1 |
6 |
|
5+ |
|
|
1 |
[30] |
|
Forests Spirits; Spirit of Kurnous (see Orion)
|
| Spellsinger |
1 |
5 |
4 |
4 |
3 |
3 |
2 |
5 |
1 |
8 |
|
|
1 |
1 |
1 |
140 |
|
Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Lore of Athel Loren; Longbow; 30", St3 hit
|
| Dispel Scroll |
Dispels one spell. One use only. |
[25] |
| Dispel Scroll |
Dispels one spell. One use only. |
[25] |
| #We1 - Tree-Singing |
Cast 4+. Rng 18". Moves one forest D3+1" or causes D6 S5 hits on unit in forest. |
[0] |
| #We2 - Fury of the Forest |
Cast 6+. Rng 18". D6 S4 hits, if target within 6" of wood S5. |
[0] |
| #We3 - The Hidden Path |
Cast 7+. Rng 18". Unit cannot be harmed by non-magic missiles and treat all difficult terrain as open. Lasts until caster's next magic phase |
[0] |
| #We4 - The Twilight Host |
Cast 8+. Rng 18". Unit causes fear. If unit already causes fear, unit causes terror instead. Lasts until caster's next magic phase |
[0] |
| #We5 - Ariel's Blessing |
Cast 9+. Rng 18". Unit gains regeneration. Lasts until caster's next magic phase |
[0] |
| #We6 - Call of the Hunt |
Cast 11+. Rng 18". Unit moves 2D6" towards nearest enemy unit in LoS (may only hold as reaction). If no enemy in LoS unit moves straight forward. If cast into combat unit gains +1At (not mounts). Lasts until caster's next magic phase |
[0] |
| Spellsinger |
1 |
5 |
4 |
4 |
3 |
3 |
2 |
5 |
1 |
8 |
|
|
1 |
1 |
1 |
140 |
|
Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Lore of Athel Loren; Longbow; 30", St3 hit
|
| Dispel Scroll |
Dispels one spell. One use only. |
[25] |
| Dispel Scroll |
Dispels one spell. One use only. |
[25] |
| #We1 - Tree-Singing |
Cast 4+. Rng 18". Moves one forest D3+1" or causes D6 S5 hits on unit in forest. |
[0] |
| #We2 - Fury of the Forest |
Cast 6+. Rng 18". D6 S4 hits, if target within 6" of wood S5. |
[0] |
| #We3 - The Hidden Path |
Cast 7+. Rng 18". Unit cannot be harmed by non-magic missiles and treat all difficult terrain as open. Lasts until caster's next magic phase |
[0] |
| #We4 - The Twilight Host |
Cast 8+. Rng 18". Unit causes fear. If unit already causes fear, unit causes terror instead. Lasts until caster's next magic phase |
[0] |
| #We5 - Ariel's Blessing |
Cast 9+. Rng 18". Unit gains regeneration. Lasts until caster's next magic phase |
[0] |
| #We6 - Call of the Hunt |
Cast 11+. Rng 18". Unit moves 2D6" towards nearest enemy unit in LoS (may only hold as reaction). If no enemy in LoS unit moves straight forward. If cast into combat unit gains +1At (not mounts). Lasts until caster's next magic phase |
[0] |
| Glade Guard |
9 |
5 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
|
|
|
|
1 |
126 |
|
Longbow; 30", S3 hit (S4 at short range)
|
| Lord's Bowman |
1 |
5 |
4 |
5 |
3 |
3 |
1 |
5 |
1 |
8 |
|
|
|
|
1 |
[6] |
| Glade Guard |
10 |
5 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
|
|
|
|
1 |
120 |
|
Longbow; 30", S3 hit (S4 at short range)
|
| Glade Guard |
10 |
5 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
|
|
|
|
1 |
120 |
|
Longbow; 30", S3 hit (S4 at short range)
|
| Dryads |
12 |
5 |
4 |
|
4 |
4 |
1 |
6 |
2 |
8 |
|
5+ |
|
|
1 |
144 |
|
Skirmish, Cause Fear, Forest Spirits
|
| Dryads |
10 |
5 |
4 |
|
4 |
4 |
1 |
6 |
2 |
8 |
|
5+ |
|
|
1 |
120 |
|
Skirmish, Cause Fear, Forest Spirits
|
| Dryads |
10 |
5 |
4 |
|
4 |
4 |
1 |
6 |
2 |
8 |
|
5+ |
|
|
1 |
120 |
|
Skirmish, Cause Fear, Forest Spirits
|
| Dryads |
10 |
5 |
4 |
|
4 |
4 |
1 |
6 |
2 |
8 |
|
5+ |
|
|
1 |
120 |
|
Skirmish, Cause Fear, Forest Spirits
|
| Wild Riders |
6 |
5 |
5 |
4 |
4 |
3 |
1 |
5 |
1 |
9 |
5+ |
5+ |
|
|
2 |
243 |
|
Fast Cavalry; Forest Spirits; Talismanic Tattoos; Fury of Kurnous; The Wild Hunt; Spear; +1S on charge; Light Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts; Unit causes Fear on charge
|
| War Banner |
+1 to Combat Resolution |
[25] |
| Wild Hunter |
1 |
5 |
5 |
4 |
4 |
3 |
1 |
5 |
2 |
9 |
5+ |
5+ |
|
|
2 |
[18] |
| Elf Steed |
7 |
9 |
3 |
|
3 |
3 |
1 |
4 |
1 |
5 |
|
|
|
|
|
[0] |