2000 Pts - Empire Army OGUZ-A

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Grand Master of the Black Rose 1 4 6 3 4/6 4 3 6 4 9 1+ 2 240
He and unit are Immune to Psychology.; General; Units within 12" may use General's Leadership; Barding; Full Plate Armor; Shield; +1Sv w/ handweapon in HtH; Warhorse
  Laurels of Victory 1 Wo caused by wearer is 2 Wo in COMBAT RESOLUTION (not to opponent). [55]
  Sword of Power St+2 [40]
  Warhorse 1 8/7 3 3 3 1 3 1 5 [0]
Warrior Priest of Sigmar 1 4 4 3 4/6 4 2 4 2 8 1+ 1 1 119
Has 4 Prayers of Sigmar (Bound Spells, Power Level 4, may only use one Prayer per turn).;Warrior Priest and his unit Hate all enemy models;+1 dice to dispel pool;; Prayers of Sigmar; Great Weapon; +2S (+1 if mounted). Strikes last in HtH unless charging
  Armour of Meteoric Iron 1+Sv - cannot be improved. [25]
  #1: Hammer of Sigmar Re-roll failed to hit and to wound rolls (doesn't affect magic weapons). RiP. Priest Spell. [0]
  #2. Armour of Righteousness Model gains 4+ Ward save. RiP. Priest Spell. [0]
  #3. Healing Hand Model is immediately healed of all lost wounds. Priest spell. [0]
  #4. Soulfire Enemies in base contact suffer D6 S4 hits (S5 on Undead, Daemon, Forest Spirit), no armor saves allowed. Priest Spell. [0]
  #5: Unbending Righteousness Priest and unit Unbreakable. RiP. [0]
Battle Wizard of the Bright Order 1 4 3 3 3 3 2 3 1 7 1 1 1 115
Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Lore of Fire
  #1: Fire Ball 5+ to cast, Range 24"; Magic missile, D6 S4 fire hits. Fire Lore [0]
  #2: Flaming Sword of Rhuin 5+ to cast, self, RIP, HtH; Caster gains magical fire weapon that he must use. Hits on 2+, +1A, +3S. Fire Lore. [0]
  #3: Burning Head 8+ to cast, Range 18"; Draw a straight line from caster. S4 fire hit on models under it. Units taking casualties must take a Panic test. Fire Lore. [0]
  #4: Fiery Blast 8+ to cast, Range 24"; Magic missile, 2D6 S4 fire hits. Fire Lore. [0]
  #5: Conflagration of Doom 11+ to cast, LOS; Enemy unit suffers D6 S4 fire hits. Both players roll a D6, if caster rolls higher add the dice roll to number of hits. Continue to roll off until caster fails to roll higher than enemy. Fire Lore. [0]
  #6: Wall of Fire 12+ to cast, Range 24", LOS, RIP; All models in front rank of one enemy unit suffer a S4 fire hit. If unit moves, all models suffer a S4 fire hit and spell ends. Skirmishers only suffer D6 S4 fire hits. Fire Lore. [0]
  Dispel Scroll Dispels one spell. One use only. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
Battle Wizard of the Light Order 1 4 3 3 3 3 2 3 1 7 1 1 1 115
Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Lore of Light
  #1: Shem's Burning Gaze 5+ to cast, Range 24"; Magic missile, D6 S4 hits, S6 vs Daemons & Undead. Light Lore. [0]
  #2: Pha's Illumination 5+ to cast, LOS, HtH; US 1 has S5, 3A and cannot use a weapon. Magic weapons used against him count as mundane. Light Lore. [0]
  #3: Ulzah's Healing Hand 5+ to cast. One friendly model regains 1 lost Wo. No effect on Daemons, Undead, chariots and war machines. Light Lore. [0]
  #4: Urru's Dazzling Brightness 6+ to cast, Range 18", HtH; Enemy unit has WS 1 in next HtH phase. Light Lore. [0]
  #5: Karu's Guardian Light 8+ to cast, RIP; All friendly units within 12" are Immune to Psychology, and fleeing units automatically rally (even if below 25% starting strength). Light Lore. [0]
  #6: Amshu's Cleansing Flare 10+ to cast, HtH; All enemy units in 12" suffer D6 S5 hits. S6 vs Daemons & Undead. Light Lore. [0]
  Dispel Scroll Dispels one spell. One use only. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
Swordsmen 23 4 4 3 3 3 1 4 1 7 5+ 1 224
Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Duellist 1 4 4 3 3 3 1 4 2 7 5+ 1 [10]
  Detachment - Halberdiers 11 4 3 3 3/4 3 1 3 1 7 6+ 1 [55]
Halberd; Light Armour
Archers 12 4 3 3 3 3 1 3 1 7 1 96
Normal Bow; 24", S3; Skirmish.
Flagellant Warbands (Core) 20 4 2 2 3 3 1 3 1/2 10 1 200
Unbreakable; Frenzy (never lose it); May roll D3 at start of every combat phase to martyr D3 flagellants, last until end of combat. Effects stack: 1: Hate, 2: re-roll failed wound rolls, 3: add +1 to CR.; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Flail; +2S in 1st rnd of HtH
Knights of the Black Rose 6 4 4 3 4 3 1 3 1 8 1+ 2 247
Barding; Lance; +2S on charge; Full Plate Armor; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
  War Banner +1 to Combat Resolution [25]
  Preceptor 1 4 4 3 4 3 1 3 2 8 1+ 2 [16]
  Warhorse 7 8/7 3 3 3 1 3 1 5 [0]
Great Cannon 1 7 3 100
Use larger Cannon rules
  Crew 3 4 3 3 3 3 1 3 1 7 1 [0]
Steam Tank 1 1 4 6 6 6 10 10 300
All difficult terrain impassable; Drives through obstacles; Main Cannon; Steam Gun; Large Target; Unbreakable; Terror; Malfunction Chart: 1= -4D6HPs and -4SPs, 2-3= -2D6HPs and -2SPs, 4-5= -D6HPs and -1SP, 6= No damage and +1 SP.
  Main Cannon Rng 18" S8 D3 Wo No Save; Move and fire; No grapeshot; On misfire, roll 1D6 for both Cannon Misfire chart and Malfunction chart; On "Destroyed" only, main cannon destroyed; Any enemy in BtB w/ front of Tank suffers D6 S3 -3 ArSv when cannon fires -
  Cannon Misfire Table 1. Destroyed, 2-3 Malfunction (Cannot fire this turn or next), 4-6 May not shoot this turn. -
  Steam Gun Flame Template; S2, no armour saves -
Ironguts 3 6 3 2 4/6 4 3 2 3 8 5+ 3 242
Great Weapon; +2S (+1 if mounted). Strikes last in HtH unless charging; Ogre Club; -1 Armour Save; Heavy Armour; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts.
  Gutlord 1 6 3 2 4/6 4 3 2 4 8 5+ 3 [20]
Total Army Cost: 1998 Pts.
Notes:
Casting Pool: 4
Dispel Pool: 5
Models in Army: 87


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 4 0 589 1411 29%
Core (>=3unit) 3 n/a 520 1480 26%
Special (<=4unit) 2 2 347 1653 17%
Rare (<=2unit) 2 0 542 1458 27%
Magic Item Summary 8 n/a 245 n/a 12%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.