2000 Pts - Orcs & Goblins Army ULAS-A

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Black Orc Warboss 1 4 7 3 5 5 3 4 4 9 3+ 2 186
Units joined suffer D6 S5 hits instead of Squabbling; General; Units within 12" may use General's Leadership; Heavy Armour
  Ironback Boar Boar inflicts D3 impact hits on charge., Orcs only [35]
  Boar 1 7 3 3 4 1 3 1 3 [0]
St+2 on charge
Orc Big Boss 1 4 5 3 4 5 2 3 3 8 4+ 2 138
Choppa; When used mounted or with extra HW, counts as a normal HW.; Light Armour; Battle Standard; Units w/in 12" may re-roll break tests
  War Banner +1 to Combat Resolution [25]
  Boar 1 7 3 3 4 1 3 1 3 [0]
St+2 on charge
Night Goblin Shaman 1 4 2 3 3 3 2 3 1 5 2 1 1 135
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Little Waagh
  Dispel Scroll Dispels one spell. One use only. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
  #1:Gaze of Gork 5+ to cast, Range 18"; Magic missile, D6 S2 hits, no armour saves. [0]
  #2:Brain Bursta 8+ to cast, Range 24"; Magic missile, 2D6 S4 hits. [0]
  #3:Gork'll Fix It 8+ to cast, Range 24"; Enemy unit counts rolls of 6s as 1s. [0]
  #4:Foot of Gork 9+ to cast; Enemy unit suffers D6 S6 hits. [0]
  #5:Hand of Gork 9+ to cast, Range 24"; One friendly unit moves 2D6" forward, counting as charging if touching an enemy unit (unit may flee from charge) [0]
  #6:Mork Wants Ya! 10+ to cast, Range 18"; Enemy model must pass In test or suffer D6 S10 hits. [0]
Goblin Shaman 1 4 2 3 3 3 2 2 1 6 2 1 1 140
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Little Waagh
  Dispel Scroll Dispels one spell. One use only. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
  #1:Gaze of Gork 5+ to cast, Range 18"; Magic missile, D6 S2 hits, no armour saves. [0]
  #2:Brain Bursta 8+ to cast, Range 24"; Magic missile, 2D6 S4 hits. [0]
  #3:Gork'll Fix It 8+ to cast, Range 24"; Enemy unit counts rolls of 6s as 1s. [0]
  #4:Foot of Gork 9+ to cast; Enemy unit suffers D6 S6 hits. [0]
  #5:Hand of Gork 9+ to cast, Range 24"; One friendly unit moves 2D6" forward, counting as charging if touching an enemy unit (unit may flee from charge) [0]
  #6:Mork Wants Ya! 10+ to cast, Range 18"; Enemy model must pass In test or suffer D6 S10 hits. [0]
Goblin Wolf Riders 5 4 2 3 3 3 1 2 1 6 5+ 2 71
Animosity. Fear Elves.; Spear; +1S on charge; Light Armour; Musician; +1CR if tied; +1 Ld in rally attempts.; Fast Cavalry, unless Light Armoured
  Wolf 5 9 3 3 3 1 3 1 3 [0]
Goblin Wolf Riders 5 4 2 3 3 3 1 2 1 6 5+ 2 71
Animosity. Fear Elves.; Spear; +1S on charge; Light Armour; Musician; +1CR if tied; +1 Ld in rally attempts.; Fast Cavalry, unless Light Armoured
  Wolf 5 9 3 3 3 1 3 1 3 [0]
Night Goblins 20 4 2 3 3 3 1 3 1 5 6+ 1 114
Animosity. Hate Dwarfs. Fear Elves.; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.
  Fanatic 2 2D6 5 3 1 D6 [50]
Unbreakable; Emergy when enemy in 8" (charges must complete charge, others may stop at 8"); Die on double 1 for Move or if hitting obstacle; D6 S5 hits, Armour Piercing; Any unit may move in base contact and take hits as normal to kill him; Friendly units can't shoot/cast on it; Destroyed if parent unit flees
Night Goblins 20 4 2 3 3 3 1 3 1 5 6+ 1 114
Animosity. Hate Dwarfs. Fear Elves.; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.
  Fanatic 2 2D6 5 3 1 D6 [50]
Unbreakable; Emergy when enemy in 8" (charges must complete charge, others may stop at 8"); Die on double 1 for Move or if hitting obstacle; D6 S5 hits, Armour Piercing; Any unit may move in base contact and take hits as normal to kill him; Friendly units can't shoot/cast on it; Destroyed if parent unit flees
Orc Boyz 24 4 3 3 3 4 1 2 1 7 5+ 1 180
Animosity.; Choppa; +1St on own or w/ shield on charge; Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Orc Boss 1 4 4 3 4 4 1 2 2 7 5+ 1 [15]
Orc Boyz 24 4 3 3 3 4 1 2 1 7 5+ 1 180
Animosity.; Choppa; +1St on own or w/ shield on charge; Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Orc Boss 1 4 4 3 4 4 1 2 2 7 5+ 1 [15]
Spear Chukka 2 7 3 3 70
48", S6 D3 Wo, No armour save, -1S/Rank; Single unit = Bolt Thrower & 3 Crew
  Crew 6 4 2 3 3 3 1 2 1 6 [0]
Spear Chukka 2 7 3 3 70
48", S6 D3 Wo, No armour save, -1S/Rank; Single unit = Bolt Thrower & 3 Crew
  Crew 6 4 2 3 3 3 1 2 1 6 [0]
Orc Boar Boyz 5 4 3 3 3 4 1 2 1 7 3+ 2 156
Animosity.; Choppa; When used mounted or with extra HW, counts as a normal HW.; Spear; +1S on charge; Light Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Gorks Waaagh Banner +D6" on charge [25]
  Boar 5 7 3 3 4 1 3 1 3 [0]
St+2 on charge
Squig Hoppers 8 3D6 4 5 3 1 3 2 3 1 120
Immune to Psychology; Hate Dwarfs; Skirmish
Trolls 3 6 3 1 5 4 3 1 3 4 3 120
Fear, Regenerate, Stupid, Optional vomit attack: S5, always hits, no armour save
Trolls 3 6 3 1 5 4 3 1 3 4 3 120
Fear, Regenerate, Stupid, Optional vomit attack: S5, always hits, no armour save
Option Footnotes:
  Animosity 1. Get 'em:Shoots or charges another animosity taking unit (if no target - Squabbles). Work out all shooting and combat (no CR) immediately. 2-5. Squabble: No actions this turn (no move or shooting). 6. We'll Show 'em: Unit makes a full normal move (not march) towards nearest enemy unit. Unit can move again in movement phase (including charge) and shoot.
Total Army Cost: 1985 Pts.
Notes:
Snotlings don't cause Goblins to Panic, both don't Panic Orcs, all 3 don't Panic Trolls.
All Goblins fear Elves not outnumbered 2:1. Night Goblins hate Dwarves.
If any Orc unit of 20+ is in HtH you get +1, or if Fleeing -1 Power Dice.
Animosity: In turn, roll a D6 for every Orc and Goblin unit at start of your turn: 1 = Shoot or charge friendly unit if possible (Goblins don't charge Orcs); 2-5 = Nothing happens; 6 = Moves towards nearest enemy at normal rate, count as charging if touching
Waaagh: General must be alive and not fleeing. Declare before rolling for Animosity. General's unit and Black Orcs count as rolling 6 for Animosity. Orcs add rank bonus to Animosity test. Goblins also, but only +1 at best. On a roll of 1 a unit Squabbles and suffers D6 Wounds (no armour save).

Casting Pool: 6
Dispel Pool: 4
Models in Army: 143


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 4 0 599 1401 29%
Core (>=3unit) 6 n/a 730 1270 36%
Special (<=4unit) 4 0 416 1584 20%
Rare (<=2unit) 2 0 240 1760 12%
Magic Item Summary 7 n/a 185 n/a 9%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.