2000 Pts - Tomb Kings Army No Name

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Liche High Priest 1 4 3 3 3 3 3 2 1 9 4+ 2 1 340
May cast two Incantations per turn (may be same one); Power Level 3D6; Casting Order (x1); Hierophant; Hierophant: Must cast last; if dies, army begins to dissolve
  Golden Ankrha 4+ ward save [45]
  Cloak of the Dunes May move as if flying; May not charge while using this movement; Pursues 3d6" [20]
  Neferra's Plaques of Mighty Incantations May re-roll ALL dice for any Incantation he cast [30]
  #Sekhubi's Incantation of Vengeance Magic Missile; Rng 18"; D6 S4 hits [0]
  #Horekhah's Incantation of Righteous Smiting Rng: 12" (King 6", Prince self or unit joined); If unengaged targeted, unit shoots immediately; If engaged, all models (mount and riders) make 1 normal attack; Only 1 may affect a unit per turn [0]
  #Djedra's Incantation of Summoning Rng 12"; Unit regains D3 Wos (Tomb Guards D6); For Skeleton Warriors, roll 2D6 and take highest; Original unit determines Max Wos recovered; Healing must follow strict order; Models summoned DO NOT count as charging [0]
  #Mankara's Incantation of Urgency Rng: 12" (King 6", Prince self or unit joined); Target: unengaged friendly unit; May take another normal move (incl charge); Unit may be affected only once per turn [0]
Liche Priest 1 4 3 3 3 3 2 2 1 8 1 1 330
May cast one Incantation per turn; Power Level 2D6; Casting Order (x1)
  Hieratic Jar One use only; May cast one additional incantation [25]
  Dispel Scroll Dispels one spell. One use only. [25]
  #Sekhubi's Incantation of Vengeance Magic Missile; Rng 18"; D6 S4 hits [0]
  #Horekhah's Incantation of Righteous Smiting Rng: 12" (King 6", Prince self or unit joined); If unengaged targeted, unit shoots immediately; If engaged, all models (mount and riders) make 1 normal attack; Only 1 may affect a unit per turn [0]
  #Djedra's Incantation of Summoning Rng 12"; Unit regains D3 Wos (Tomb Guards D6); For Skeleton Warriors, roll 2D6 and take highest; Original unit determines Max Wos recovered; Healing must follow strict order; Models summoned DO NOT count as charging [0]
  #Mankara's Incantation of Urgency Rng: 12" (King 6", Prince self or unit joined); Target: unengaged friendly unit; May take another normal move (incl charge); Unit may be affected only once per turn [0]
  Casket of Souls 1 [165]
Causes Terror; Light of Death; Spirit-Souls (all enemy Wizards are -1 to cast while Casket in play - cannot cause Miscast or stop Irresistable Force); Liche High Priest or Liche Priest must be member of crew or unit is destroyed; Cannot damage Casket; Hits randomized as normal warmachine, but those on Casket are ignored.; Light of Death; Power Level 2d6 Incantation; Each enemy unit with LOS to Casket suffers 2D6+2-Ld wounds (no armour saves)
    Casket Guard 2 4 3 3 4/6 4 1 3 2 8 6+ 1 [0]
Carry Tomb blades (Killing Blow); Great Weapon; +2S (+1 if mounted). Strikes last in HtH unless charging; Light Armour
Tomb Prince 1 4 5 4 4 5 3 3 3 9 6+ 4 197
Flammable; The Curse; Casting Order (x1); General; Units within 12" may use General's Leadership; Flail; +2S in 1st rnd of HtH; My Will Be Done;Tomb Prince may cast either incantation on himself, or his unit; Power D6; May cast 1 incantations per turn
  #Horekhah's Incantation of Righteous Smiting Rng: 12" (King 6", Prince self or unit joined); If unengaged targeted, unit shoots immediately; If engaged, all models (mount and riders) make 1 normal attack; Only 1 may affect a unit per turn [0]
  #Mankara's Incantation of Urgency Rng: 12" (King 6", Prince self or unit joined); Target: unengaged friendly unit; May take another normal move (incl charge); Unit may be affected only once per turn [0]
  Chariot of Fire D6+1 magical, flaming impact hits [25]
  Golden Eye of Rah-nut Chariot gains 5+ ward save.; St7 hits no longer autodestroy the chariot. [25]
  Chariot of Fire 1 4 4 3 D6+1 5+ 5+ [45]
Attack value represents number of impact hits on charge; Light Chariot
  Skeletal Steed 2 8 2 3 3 1 2 1 5 [0]
Skeleton Chariots 4 4 4 3 D3 5+ 3 180
Fast cavalry; Light chariot; Undead; D3 Impact Hits; Standard; +1CR
  Skeleton Warrior 4 3 2 3 2 1 7 [0]
Spear; +1S on charge; Normal Bow; 24", S3
  Skeletal Steed 8 8 2 3 3 1 2 1 5 [0]
  Skeleton Driver 4 3 2 3 2 1 7 [0]
Armed with Hand weapon
Skeleton Warriors 14 4 2 2 3 3 1 2 1 3 1 112
Bow; Bow
Tomb Guard 19 4 3 3 4 4 1 3 1 8 5+ 1 310
Tomb Blades (Killing Blow/Magical); Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Icon of Rakaph Unit may make a free reform at start of movement phase before charges are declared. If taken by the Icon Bearer it only works when inside a unit of Skeleton Warriors or Tomb Guard. [40]
  Champion 1 4 3 3 4 4 1 3 2 8 5+ 1 [12]
Tomb Scorpion 1 7 4 5 5 4 3 4 8 5+ 4 85
Tunnelling; Poison; Killing blow; Magic Resistance (1); One less Wo from CR (Construct)
Tomb Scorpion 1 7 4 5 5 4 3 4 8 5+ 4 85
Tunnelling; Poison; Killing blow; Magic Resistance (1); One less Wo from CR (Construct)
Screaming Skull Catapult 1 7 3 3 110
Skulls of the Foe; Additional -1 to LD for panic tests from casualties.; 3" Template, S4 hits w/ no armour save, D6 Wo (S8 under hole); Units taking casualties must take a panic test
  Catapult Crew 3 4 2 2 3 3 1 2 1 3 [0]
Skeleton Warriors 19 4 2 2 3 3 1 2 1 3 5+ 1 205
Shield; Shield; +1Sv w/ handweapon in HtH; Light Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Champion 1 4 2 2 3 3 1 2 2 3 5+ 1 [10]
Tomb Swarm 1 4 3 2 2 5 1 5 10 3 45
Undead; Small; Skirmish; Poison; Tunnelling
Option Footnotes:
  Tunnel Rules Place marker at start of game for arrival point; Unit arrives, and may charge, on 4+ (turn 2), 3+ (turn 3), etc.; Use misfire and Art dice for position of arrival. On misfire: D6, 1-2 unit is dead(VP to enemy), 3-4 unit lost(no VP), 5-6 Enemy places unit anywhere on table.
Total Army Cost: 1999 Pts.
Notes:
Immune to psychology. Cause fear. Cannot march. May only hold as a charge reaction
Cannot be broken, but suffer 1 extra wound for every point they lose the combat by, with no saves of any kind.
All Units must take LD test when the Hierophant is killed and the start of every turn thereafter, if failed take number of wounds that the test was failed by. Characters are unaffected.

Casting Pool: 2
Dispel Pool: 5
Models in Army: 69


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4model) 3 n/a 702 1298 35%
Core (>=3unit) 3 n/a 362 1638 18%
Special (<=4unit) 4 0 660 1340 33%
Rare (<=2unit) 2 0 275 1725 13%
Magic Item Summary 8 n/a 235 n/a 11%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.